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playtestds.bsky.social
PlaytestDS
@playtestds.bsky.social
Hi, I'm Sean!
Script Writer/3D-Artist/EMT

Founder of GpmB Studio
Showrunner / Producer of AITS and PR

Working on everything production relevant.
Done a lot in life and got even more planned...
I'm incredibly busy lol
Switching to the emergency ambulance soon, hiring new people, working on a mini show prior to PR, office, funding...
It's insane what's going on at the moment. I can't even keep up myself xD

Just today I worked on an Art Style Guide. No clue what and how important it was ^^'
November 12, 2025 at 8:55 PM
I either need a fat upgrade, or increase my efficiency because 200 frames taking 2 hours in such a simple scene is crazy lmao
November 1, 2025 at 4:45 PM
Worked on this simple mech throughout a week packed with wörk x)

I also finally framed my signed Knights of Guinevere poster :D

And as a final note, I found out Storm HydroFX got a free beta, for everyone interested in fluid simulation in Blender and Co :3
storm-vfx.com/hydrofx/
October 26, 2025 at 3:30 PM
From 0 to 100 - Week #001
Time to recap what we've been working on this week 😁

- Reviewed Season 1
- Worked on Story Frames for Season 1
- Enhanced military Lore
- Finished Blender Course 1, started Nr. 2 for character creation
- Set Visual Guidelines

And that's pretty much it. Busy week ^^'
October 18, 2025 at 8:40 PM
What 53 hours (actually 80) of Blender do to a mfer.

Also rendering this made my PC shit itself, logged me out of everything, reset every browser and cookies settings and required a reboot before working properly again lmao.

Off to the next applied courses :3
October 13, 2025 at 7:49 PM
Bro this thing has 2 simple materials with a simple Principled BSDF shader node each, just different roughness values, and already looks pretty decent.
Fuckin crazy...
October 13, 2025 at 5:41 PM
4 hours so far, shaping up slowly but surely.
A great final project to utilise the most useful things you need in your workflow
October 12, 2025 at 6:32 PM
Yeah the course I'm taking on Udemy is called "The Blender 2.8 Encyclopedia" and covers literally anything within Blender. Curves is another one of those crazy tools that are so incredibly useful
October 11, 2025 at 5:08 PM
Boosted through Blender's render engines.
Now it's onto the final course project.

After changing to Win11 cuz' I don't wanna pay for more updates, and I don't have the balls yet to switch to Linux x)
October 11, 2025 at 4:16 PM
Happy (late) birthday to #TeamFortress2, the game that changed my life and opened opportunities, created friendships. I've been part of this community for a decade now, of the jump community for 7 years, played ETF2L, and over the last 3 years started seeing my TF2 friends irl.
Thank you ❤️
October 11, 2025 at 9:19 AM
I has created carbong foibah.
However, being almost done with the Node section, it will take me a while to get used to the endless possibilities and how to utilise everything properly.
Like...this was all made within Blender, just using Nodes. Fuckin goated program...
October 9, 2025 at 11:42 AM
I can now create realistic walls 🥳
October 9, 2025 at 10:46 AM
Been a while since I touched SFM
Finally finished this artwork that's been sitting there for months now.
For comparison the predecessor.
Both are heavily inspired and influenced by Arcane's promo art ^^
September 27, 2025 at 3:06 PM
*HOOOOOOOOOOOOOOOOOONK*
September 26, 2025 at 10:34 AM
Mmmmm yes...Mörble.
Neat tiny ity bity project to get into shaders and materials hehe
September 21, 2025 at 4:47 PM
Going the next step tomorrow evening.
Meeting up with a company that's going to give our group a face, so we can finally share our work with a proper identity.

GpmB Studio won't be a simple name anymore, but an official construct of friends sharing the same passion.

Looking forward to it :D
September 18, 2025 at 3:20 PM
He's growing so fast :')
September 4, 2025 at 4:11 PM
Aaaaaaaand we're off to 20 hours of Armature Skeletons and Rigging Lectures......
September 4, 2025 at 11:43 AM
This shit is so fucking cool :D
I also rawdogged all modifier lectures yesterday within 3 sessions, 7 and a half hours in total.
I...really should go touch some grass
September 4, 2025 at 11:27 AM
Finally done with Constraints, now it's onto 7 hours of Modifier lectures 😀
September 2, 2025 at 6:48 PM
Drivers are sick as hell :3
August 27, 2025 at 7:22 AM
Uiiiiiiiiiiiii
Curves are way too scary. They can do so much...so...much...

Like, I don't even know how to implement such complex magic in my workflow.
But when I do, god forbid I'll be unstoppable muhahahahaha :3
August 19, 2025 at 8:14 PM
Subsurf Modeling Project - Mug
Part of the Blender course I'm taking :3
August 19, 2025 at 10:32 AM
Axe ya ya :>
August 15, 2025 at 5:13 PM
Choo-Choo mfers, this is the start of my proper Blender journey :>

Takin' a couple of courses at the moment and this is the very first practice project. Livin life right now
August 14, 2025 at 6:04 PM