Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
No denoiser except for occasionally TAA
Just raw restir for the most part
No denoiser except for occasionally TAA
Just raw restir for the most part
After turning on RT cores, this is the perf I get(and also turning off my postprocessing, cuz its a bit expensive)
(With RT cores off, perf bounces between 60 and 110, average of 75-80)
After turning on RT cores, this is the perf I get(and also turning off my postprocessing, cuz its a bit expensive)
(With RT cores off, perf bounces between 60 and 110, average of 75-80)
This time is WITHOUT RT CORES, as I found why it was slowing down before(Always merge your BLAS's people!)
Still 195 dynamic objects, 5 mil tris
FULLY pathtraced using my renderer TrueTrace
This time is WITHOUT RT CORES, as I found why it was slowing down before(Always merge your BLAS's people!)
Still 195 dynamic objects, 5 mil tris
FULLY pathtraced using my renderer TrueTrace
But here, another high speed test
I AM using RT cores, but without RT cores the fps is about 55-60(still not enough...)
But here, another high speed test
I AM using RT cores, but without RT cores the fps is about 55-60(still not enough...)
100% FULLY pathtraced with RT cores
About half the cost per frame is not even truetrace
Ghost artifacts were some missing meshes
Truetrace is completely free and open source on the asset store and on github for more up-to-date versions
100% FULLY pathtraced with RT cores
About half the cost per frame is not even truetrace
Ghost artifacts were some missing meshes
Truetrace is completely free and open source on the asset store and on github for more up-to-date versions