Pjbomb2
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pjbomb2.bsky.social
Pjbomb2
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
And another one from Yanus playin with the photon mapper I’m playing with in truetrace
April 21, 2025 at 2:00 AM
Behold! First speed! Some experiments from Yanus with the photon mapper I am playing with in truetrace
April 21, 2025 at 1:59 AM
well somethings happened
No denoiser except for occasionally TAA
Just raw restir for the most part
April 10, 2025 at 5:15 PM
so now that I can disable rasterization entirely in truetrace...
After turning on RT cores, this is the perf I get(and also turning off my postprocessing, cuz its a bit expensive)
(With RT cores off, perf bounces between 60 and 110, average of 75-80)
April 2, 2025 at 9:42 PM
A bit better
This time is WITHOUT RT CORES, as I found why it was slowing down before(Always merge your BLAS's people!)
Still 195 dynamic objects, 5 mil tris
FULLY pathtraced using my renderer TrueTrace
April 2, 2025 at 6:43 PM
So I am not quite sure why its so low res/artifacty, I need to look into the recorder I use again I guess
But here, another high speed test
I AM using RT cores, but without RT cores the fps is about 55-60(still not enough...)
April 2, 2025 at 5:15 PM
Trying the classic Unity Courtyard, but NO baking
100% FULLY pathtraced with RT cores
About half the cost per frame is not even truetrace
Ghost artifacts were some missing meshes
Truetrace is completely free and open source on the asset store and on github for more up-to-date versions
March 16, 2025 at 6:34 PM