jako
pjako.bsky.social
jako
@pjako.bsky.social
I start to grow fond of msl, I will still stick with my hlsl variant but may change the annotation style to C++11 attribute syntax. I already use that for all customs things for my graphics api/ shader lang already.
January 9, 2026 at 3:52 PM
Got debugging a windows app (wine) on MacOS working now as well, this really cool!
December 4, 2025 at 7:17 PM
Cross compiling to windows... check
Running windows exe via wine... check
Debugging via wine dbg... sadly can't get it to work :(
But its pretty cool to develop for Windows on my Macbook!
December 4, 2025 at 4:27 PM
Actually you don't need xcode. #gamedev
(Added running/debugging applications directly on the simulator to my build system.)
December 1, 2025 at 12:52 AM