Pixelorama
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pixelorama.bsky.social
Pixelorama
@pixelorama.bsky.social
Unleash your creativity with #Pixelorama, a powerful and accessible open-source pixel art multitool, developed by @oramainteractive.bsky.social. Now available on Steam!

https://store.steampowered.com/app/2779170?utm_source=bsky
You can now hide all other layers when holding Alt and clicking on the visibility button of a layer.
June 27, 2025 at 2:56 PM
Added a new bucket tool fill mode where regions from the merging of all layers are filled!
June 27, 2025 at 2:56 PM
Using the move tool on a group layer now moves the content of all of the group's children.
June 27, 2025 at 2:56 PM
A new isometric box tool has been added, allowing you to easily create complex, 3D-looking shapes!🧊
June 27, 2025 at 2:56 PM
#Pixelorama v1.1.2 has arrived! 🎉 This is a significant update because it comes with a long awaited feature: The ability to rotate & skew selections directly on the canvas! And that’s not the only new thing, keep reading to find out more! 👀🧵

#PixelArt #GodotEngine #GameDev #OpenSource #PixelArtist
June 27, 2025 at 2:56 PM
Do you use #Pixelorama and find the lack of easy rotation and skewing of selections annoying?

✨Transforming selections right on the canvas is coming in the next update!

🎯Pick your algorithm: Nearest Neighbor, CleanEdge, or OmniScale!
#ScreenshotSaturday #PixelArt #GodotEngine #OpenSource #GameDev
May 24, 2025 at 4:18 PM
Your prayers have been answered 😌. Coming very soon in the next version of #Pixelorama
May 21, 2025 at 5:10 PM
Don't like how the curve tool works? Our contributor @variable123.bsky.social has added a new "Single" mode that offers another way of drawing curves.
May 6, 2025 at 5:26 PM
Do you like merging your layers, but find that pressing the merge down button many times is too time consuming? You're totally right. Now you can quickly flatten all selected layers with just one click!
May 6, 2025 at 5:26 PM
Did you know that you could hold Control + Alt and click on the canvas to quickly jump between layers? Well, I don't blame you, this feature was quite hidden. Now, outlines appear around the layer you are currently hovering!
May 6, 2025 at 5:26 PM
Speaking of hexagons, we have also added presets for pointy-top and flat-top hexagonal shapes for tile mode.
May 6, 2025 at 5:26 PM
But wait, there's more! Why use rectangles, while everyone knows that hexagons are the bestagons ✨?
May 6, 2025 at 5:26 PM
I hope you liked the tilemap layers introduced in v1.1, because we have just made them even better by introducing #isometric tiles support.

(Tileset from scrabling.itch.io/pixel-isomet...)
May 6, 2025 at 5:26 PM
April 12, 2025 at 3:15 PM
Experimenting with #isometric tiles support, coming to a #Pixelorama near you ✨

#ScreenshotSaturday #PixelArt #GodotEngine #OpenSource
April 5, 2025 at 8:06 PM
A color curves image and layer effect has been added.
March 28, 2025 at 7:42 PM
The gradient image effect is now also available as a non-destructive layer effect. The gradient edit widget’s UI has been overhauled, and it is also possible to load custom dithering patterns.
March 28, 2025 at 7:42 PM
Loading #Godot 4 shaders as custom effects is now possible. In the future (maybe v1.2? 👀), we plan to create a custom effect graph which will let users create effects directly within Pixelorama itself.

The shader in the video is from godotshaders.com/shader/prote...
March 28, 2025 at 7:42 PM
It’s been awfully quiet here. Time to make some noise! Audio layers have been added, allowing artists to easily synchronize their animations with music and sound effects. Each audio layer contains an audio file, which can be played at any time during the animation.
March 28, 2025 at 7:42 PM
A brand new text tool! Currently this is destructive, meaning that once you confirm the text, you cannot edit it later.
March 28, 2025 at 7:42 PM
Indexed mode is an alternative color mode to the default, which is RGBA. In indexed mode, each pixel is assigned to a number that references a palette color.
March 28, 2025 at 7:42 PM
Tilemap layers have arrived in Pixelorama. They are a special type of pixel layer which use a tileset, and each cell of the grid has a reference to a tile from that tileset. They have a draw tiles mode which, when enabled, allows you to directly modify tiles on the canvas.
March 28, 2025 at 7:42 PM
🚨 The next version of #Pixelorama is almost here! 🚨 Get ready for a highly requested feature: tilemap layers! 🎉

Can't wait to see what you create with it. 👀

#ScreenshotSaturday #PixelArt #GodotEngine #OpenSource
March 22, 2025 at 6:50 PM