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pixelcrushers.bsky.social
Pixel Crushers
@pixelcrushers.bsky.social
Pixel Crushers solves the tough challenges in dialogue, quests, and narrative AI so you can focus on making your artistic vision a reality.
Visit the Pixel Crushers booth at the Game Your Future Conference next week! GDC 2026's base pass is $649 (early bird price!). A Game Your Future Conference pass is only $39 with code IMWITHTHESPEAKER. Check out the talks here:
www.game4good.gg/conference-s...
#gamedev
November 5, 2025 at 8:08 PM
Love/Hate (on sale on the Unity Asset Store) provides detailed visibility to let you know what's going on in your NPCs' heads.
assetstore.unity.com/packages/too...
#unity #gamedev
October 29, 2025 at 3:22 PM
I’m speaking at #GameYourFuture 2025!
Join me Nov 14–16 at the Baltimore Convention Center for roundtables "Tools Dev for Indie Games" & "Freelancing for Indies".
🎟️ Tickets → game4good.gg/game-your-future-conference
#Game4Good #GamingConference #Esports #GameDev
October 21, 2025 at 3:49 PM
Tomorrow is the last full day of the Asset Store Summer Sale. If the Dialogue System or other assets are on your list, remember to get them for 50% off before it ends. It'll be a while before the next big sale like this.
assetstore.unity.com/publishers/4...
#unity #gamedev
August 25, 2025 at 12:29 PM
Tip: Use Outline Mode to quickly reorder/rename/mass delete conversations or see/edit lines in compact Bioware-style outline format. The Dialogue System for Unity is 50% off in the #UnityAssetStore Summer Sale.
u3d.as/5C5
#gamedev
July 22, 2025 at 7:01 PM
Tip: Make any type of quest you can imagine in Quest Machine's node editor. But you don't have to manually create every node. The Wizard menu has shortcuts to automatically set up parts of quests. 50% off in the #UnityAssetStore Summer Sale.
u3d.as/hgM
#gamedev
July 19, 2025 at 12:27 PM
The Database Stats section is neat to look at, too. Get word counts, quest counts & more.
July 18, 2025 at 2:00 PM
Random useful tip time! The Dialogue System for Unity's Check For Issues section can report missing voiceover audio, orphan nodes that aren't linked from anywhere & more useful info. 50% off in the #UnityAssetStore Summer Sale.
u3d.as/5C5
#unity #unity3d #AssetStore
July 18, 2025 at 1:55 PM
Last few hours of the Pixel Crushers Publisher of the Week sale on the #UnityAssetStore! Dialogue System, Quest Machine & all other assets are 50% off. Remember to use code PIXELCRUSHERS to get Love/Hate for free.
assetstore.unity.com/publisher-sale
#unity #gamedev
June 5, 2025 at 11:28 AM
Some of the many games made with Pixel Crushers assets such as the Dialogue System for Unity & Quest Machine. Both are 50% off in the #UnityAssetStore sale as well as the DS OpenAI/Ollama Addon.
u3d.as/5C5
u3d.as/hgM
#unity #unity3d #AssetStore
April 24, 2025 at 7:14 PM
Use Dialogue System Events or the corresponding script methods to do things when conversations start, show a line, end, etc. Useful for debugging (see ConversationLogger.cs) & for extra text processing before showing a line of dialogue.
The Dialogue System is 50% off.
u3d.as/5C5
#unity #gamedev
April 24, 2025 at 7:09 PM
The Dialogue System provides lots of debugging help. Conversation not starting? Triggers show the result of the last Conditions check.
Reminder: Dialogue System & Quest Machine are 50% off on the #UnityAssetStore.
u3d.as/5C5
#gamedev
April 21, 2025 at 4:26 PM
Tip: Right-click on a node at runtime to change its state.
April 20, 2025 at 1:27 PM
Quest Machine also has lots of ways to test/debug quests. One is the live runtime node view. I'll cover others over the next few days. Quest Machine & the Dialogue System for Unity are 50% off on the #UnityAssetStore
u3d.as/hgM
#unity #gamedev
April 20, 2025 at 1:25 PM
The Dialogue System for Unity has lots of ways to test/debug dialogue. One is the live runtime node view. I'll cover others over the next few days. The Dialogue System & Quest Machine are 50% off on the #UnityAssetStore.
u3d.as/5C5
#unity #gamedev
April 20, 2025 at 1:20 PM
Quest Machine and the Dialogue System are in the #UnityAssetStore's Spring Sale!
Dialogue System: u3d.as/5C5
Quest Machine: u3d.as/hgM
Here are a few of the many great games made with these assets.
#gamedev
April 18, 2025 at 11:58 PM
Advanced Tip 1: Export Language Text for a list of characters your fonts need to support in each language.

Tip 2: Use the Check For Issues section to ensure all lines have voiceover audio, there are no orphan nodes, etc.
December 12, 2024 at 12:28 AM
Advanced Tip 1: Export Language Text for a list of characters your fonts need to support in each language.

Tip 2: Use the Check For Issues section to ensure all lines have voiceover audio, there are no orphan nodes, etc.
December 12, 2024 at 12:28 AM
Intermediate Tip: Use the Templates section to add custom fields to different asset types in your dialogue database. You can even define your own field types.
December 12, 2024 at 12:24 AM
Final round of daily Dialogue System for Unity tips for now.

New User Tip: Select Play... in the Dialogue Editor window to quickly get a feeling for how your dialogue reads.
December 12, 2024 at 12:20 AM
Intermediate Tip: Switch to Outline mode to reorder conversations, perform mass operations, or use a Neverwinter Nights/Dragon Age-style outline editor:
December 10, 2024 at 4:34 PM
Unity's Cyber Week Sale ends tomorrow AM. (Dialogue System, Quest Machine & Love/Hate are 50% off.)

Daily tip: Use the Dialogue Editor's Menu to show all kinds of useful conversation info & customize the editor:
#unity #dialoguesystem
December 10, 2024 at 4:28 PM
Advanced Tip: Using Addressables? To set assets' Keys to match their filenames instead of entire filepaths, put them in a Resources folder. Select them all & tick Addressable. Unity will move them out of Resources & set their Keys to their filenames. Super helpful for entrytags.
December 9, 2024 at 9:42 PM
The #UnityAssetStore Sale ends in <48 hours. If you have items in your cart, such as the Dialogue System for 50% off, remember to check out before then.
assetstore.unity.com/packages/too...
Tip: Click the Dialogue System logo to quickly open the Dialogue Editor, or double click the database.
December 9, 2024 at 9:34 PM
But I prefer the second: grouping by subject (e.g., different areas of the game world). It helps level designers, which is usually the biggest bottleneck in the second half of production. Code's still in its own folder structure for asmdefs.
December 9, 2024 at 2:35 AM