Pio
piotrone.bsky.social
Pio
@piotrone.bsky.social
With prettier colors
April 10, 2025 at 3:29 PM
That's it! I'm not done yet with this process, and I have a monthly newsletter where I document my progress: piotr.one/newsletter/ (11/11)
Piotr's video games newsletter
Save your spot to betas of my games and get monthly updates about their development by subscribing to my newsletter.
piotr.one
November 26, 2024 at 5:29 AM
Focus on Process, Not Style: Games aren’t sprints but marathons: instead of chasing a specific “style,” I’m focusing on building a creative process that keeps me engaged for the long haul.(10/11)
November 26, 2024 at 5:29 AM
Detach Self-Worth from Outcomes: Success or failure doesn’t define me as a person—these are just games, after all! Separating my self-worth from project outcomes keeps my brain healthy.(9/11)
November 26, 2024 at 5:29 AM
Document Everything New: A smart person suggested me to document everything I learn—whether it’s about 3D software, game engines, or new processes. It’s an efficient way to reinforce learning and quickly retrieve information when needed.(8/11)
November 26, 2024 at 5:29 AM
Dual Prototypes: One useful tip I got was to create separate prototypes for different aspects of the same game—one focused on testing gameplay and another on visual style. This way, the challenges of designing mechanics won’t interfere with solving style problems, and vice versa.(7/11)
November 26, 2024 at 5:29 AM
Using the Right Tools: Instead of defaulting to game engines, I started with simpler tools—like sticky notes. This let me iterate and abandon ideas faster, while experimenting with new genres more freely.(6/11)
November 26, 2024 at 5:29 AM
Frustration Is Growth: I’ve started seeing frustration as a signal of progress, and if my brain throws a tantrum because of a new challenge, it’s a sign there’s something valuable to learn. Embracing that discomfort feels like unlocking a superpower.(5/11)
November 26, 2024 at 5:29 AM
Embracing Failure: Setting a goal to “fail as much as possible” freed me from perfectionism. It made experimentation rewarding instead of feeling like wasted effort.(4/11)
November 26, 2024 at 5:29 AM
Letting Go of Ideas: As painful it may be, shelving an idea doesn’t mean abandoning it forever—it can always be revisited. (3/11)
November 26, 2024 at 5:29 AM
Breaking Patterns: With each prototype I introduced something new—a process, genre, theme, or tool. This helped me learn quickly, figure out what I enjoy, and gauge the true difficulty of my different ideas. (2/11)
November 26, 2024 at 5:29 AM