• WIP 2D p&c/RPG ❴Future Ghost❵
• mostly indiegame adjacent stuff
• he/him EN/日本語 in 🇦🇺 on [-o-]
• http://www.pineboxgames.com/
Video shows...
• player character on a mountain + idle animation
• menu opening & Timeline selected
• Timeline opening, most entries locked, accessed using keyboard, then mouse
• start of a cutscene, played from Timeline
Video shows...
• player character on a mountain + idle animation
• menu opening & Timeline selected
• Timeline opening, most entries locked, accessed using keyboard, then mouse
• start of a cutscene, played from Timeline
This WIP in-game dynamic timeline took a weekend. Building for multiple input methods has been the real kicker.
Choose from perfect mouse input with "laggy" keyboard/gamepad (press twice to move b/w active entries) or broken mouse input!
Cutscene playback *basically* works.
This WIP in-game dynamic timeline took a weekend. Building for multiple input methods has been the real kicker.
Choose from perfect mouse input with "laggy" keyboard/gamepad (press twice to move b/w active entries) or broken mouse input!
Cutscene playback *basically* works.
Here's a look at how the environmental hint system works, on a basic level. No pixel hunting in the #pointandclick adventure side of this #indiegame!
#storygame #comics #indiegamedev
Here's a look at how the environmental hint system works, on a basic level. No pixel hunting in the #pointandclick adventure side of this #indiegame!
#storygame #comics #indiegamedev
#indiegamedev
#indiegamedev
Decided to do something about it...
Decided to do something about it...
#indiegame #comicart #comics #indiegamedev
#indiegame #comicart #comics #indiegamedev
Here's a sample of the first turn-based battle in the retro comic-themed narrative adventure I'm making, 'Future Ghost', which is wishlistable here... s.team/a/793100
Here's a sample of the first turn-based battle in the retro comic-themed narrative adventure I'm making, 'Future Ghost', which is wishlistable here... s.team/a/793100
This degree of compatibility is unusual and takes some work to implement. My aim is to make it possible for even fully blind players to enjoy the game.
#indiedev #accessibility #ui
This degree of compatibility is unusual and takes some work to implement. My aim is to make it possible for even fully blind players to enjoy the game.
#indiedev #accessibility #ui
Now fully functional, with random allocation of bonus points (shown) & sound fx. Just needs mouse input for stat selection and some additional screen reader compatibility bits added.
#ui #uidesign
Now fully functional, with random allocation of bonus points (shown) & sound fx. Just needs mouse input for stat selection and some additional screen reader compatibility bits added.
#ui #uidesign
Styled after old school #comic book fitness program adverts
Styled after old school #comic book fitness program adverts