Just a bit scary for what the future hols in store, especially with Micron dropping Crucial and others focusing on AI
Just a bit scary for what the future hols in store, especially with Micron dropping Crucial and others focusing on AI
thankfully ddr5 got 300€ more expensive to make up for it
thankfully ddr5 got 300€ more expensive to make up for it
Wait, yes they are oh nononononono
Wait, yes they are oh nononononono
I'd be curious to see if there would be large differences in perf using something like sluglibrary.com, and offloading more work to the GPU. Does Compose use texture atlases to render text?
I'd be curious to see if there would be large differences in perf using something like sluglibrary.com, and offloading more work to the GPU. Does Compose use texture atlases to render text?
Also, this is still a platform that does (too much) work on the UI thread, we're affected by a lot of things outside of our control.
Also, this is still a platform that does (too much) work on the UI thread, we're affected by a lot of things outside of our control.
Who needs matchmaking when you have WON and can spend 4 hours on fy_iceworld?
Who needs matchmaking when you have WON and can spend 4 hours on fy_iceworld?
Takes into account medium, interfaces and microfacettes, layering, and goes all the way to path tracing compatibility. If not a perfect mathematical model, at least a damn good approximate
Takes into account medium, interfaces and microfacettes, layering, and goes all the way to path tracing compatibility. If not a perfect mathematical model, at least a damn good approximate
>rust
Pick one. Plenty of kotlin enthusiasts, and none of them will be happy about writing turbo fish vomit
>rust
Pick one. Plenty of kotlin enthusiasts, and none of them will be happy about writing turbo fish vomit
Other fun property of NaN: it spreads. Very fun if you're doing math on a large array and sampling neighbours. Ask anyone doing shaders how fun NaN propagation is to debug:D
Other fun property of NaN: it spreads. Very fun if you're doing math on a large array and sampling neighbours. Ask anyone doing shaders how fun NaN propagation is to debug:D