Pierre Pierre
pierredev.bsky.social
Pierre Pierre
@pierredev.bsky.social
Game engine developer searching for harder problems to solve (looking for a job)
➡️https://evenpierre.fr
Reposted by Pierre Pierre
We've made Property History free & open source!

You can use it to quickly see the history of any property in Unreal

github.com/VoxelPlugin/...
August 25, 2025 at 2:48 PM
Reposted by Pierre Pierre
Une foule immense est rassemblée place de la République pour exiger la libération de l’équipage de la flottille de la liberté
Libérez Rima, Greta, tous leurs camarades et la Palestine ✊
🎥 Luc Auffret
#FreedomFlotilla
June 9, 2025 at 5:13 PM
Reposted by Pierre Pierre
If you are using Visual Studio with Resharper or another tool replacing Intellisense:

Setting 'Disable Intellisense' to True is _not_ enough, you also need to set 'Disable Database' to True

This made VS sooooo much faster for me 😅
March 2, 2025 at 6:01 PM
Reposted by Pierre Pierre
"Moving Frostbite to PBR" is 10 years old already but still an amazing physically based rendering and lighting resource, so much knowledge packed in there. seblagarde.wordpress.com/2015/07/14/s...
Siggraph 2014 : Moving Frostbite to Physically based rendering V3
Here is the slides, course notes and Mathematica files of me and my-coworker Charles de Rousiers “Moving Frostbite to Physically based rendering” (The course notes have been update to v…
seblagarde.wordpress.com
December 8, 2024 at 4:53 PM
Reposted by Pierre Pierre
Great collection of resources for GPU architecture and optimisation gist.github.com/silvesthu/50...
GPU Optimization for GameDev
GPU Optimization for GameDev. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
November 16, 2024 at 3:04 PM