Physum
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Physum
@physum.com
Happy new year!!
January 1, 2025 at 5:49 AM
someone should make a "best coding session soundtrack" award just for this album
November 11, 2024 at 10:30 PM
happy birthday!
November 8, 2024 at 6:21 AM
If you're already flipping the image vertically (or inverting the V coordinates) because of OpenGL UV convention, make sure your orthographic projection (If any) is flipped vertically, too: ortho(0, 800, 600, 0) becomes ortho(0, 800, 0, 600).
December 21, 2023 at 8:26 PM
Something I really like about miniaudio is that you can disable everything that you don't need, for example, I use SDL for managing audio devices, so I can just define MA_NO_DEVICE_IO and I save lots of space and time. I really just disable everything except for the main audio engine.
November 11, 2023 at 4:42 PM
sleep like there's no physics bugs
October 23, 2023 at 8:26 PM
Creating a framework (audio engine, physics engine...) is really fun, too. I've been doing that for a long time now and never used a game engine. I hope you find what suits you better :)
October 17, 2023 at 3:53 AM
By the way, I was about to post about miniaudio.h, I think it's a really great library (And replacement for OpenAL) and It's sad that not much people talk about it.
October 17, 2023 at 3:06 AM
I think it really depends on what you want. If you really just want to finish your game, use an engine. If you want to go deeper and be more prepared for future projects, try writing your own framework.
October 17, 2023 at 3:05 AM