Commissions closed.
Formerly ⫷⌬Phoenix Stardash⌬⫸
*shrieks*
*shrieks*
I used to go by phoenixstardash by the way.
I used to go by phoenixstardash by the way.
This goes for any platform that supports Vulkan. Namely Windows and Linux. macOS only supports Metal as far as im aware. But Vulkan can happen with MoltenVK.
The game will also feature optional raytracing features as well.
This goes for any platform that supports Vulkan. Namely Windows and Linux. macOS only supports Metal as far as im aware. But Vulkan can happen with MoltenVK.
The game will also feature optional raytracing features as well.
Specifically Vulkan w/ Shader Model 6 (anything made after 2016 should support it).
DirectX 12 support has been dropped entirely for the game. While yes I will miss out on stuff like DirectStorage, DirectML, etc.
I want to go with open-source components when ample to.
Specifically Vulkan w/ Shader Model 6 (anything made after 2016 should support it).
DirectX 12 support has been dropped entirely for the game. While yes I will miss out on stuff like DirectStorage, DirectML, etc.
I want to go with open-source components when ample to.
Later on. I do want to look for a team to help me assist with this big project of mine. If you know someone, contact me.
I am keeping my promises to deliver a quality experience and ensuring the game runs well across many platforms.
Vulkan will be supported. DirectX 12 has been dropped.
Later on. I do want to look for a team to help me assist with this big project of mine. If you know someone, contact me.
I am keeping my promises to deliver a quality experience and ensuring the game runs well across many platforms.
Vulkan will be supported. DirectX 12 has been dropped.
With 0.15.2 releasing to a select group of close friends and gathering feedback. I will continue to work towards improving the game in a fundemental way.
0.16.0 will consist of new playable characters, enhanced textures and some systems will be rewritten in C++ to allow maximum performance.
With 0.15.2 releasing to a select group of close friends and gathering feedback. I will continue to work towards improving the game in a fundemental way.
0.16.0 will consist of new playable characters, enhanced textures and some systems will be rewritten in C++ to allow maximum performance.
- She stands at 10'7" (3.22 meters)
- She is very protective of those she loves (including close friends and especially Phoenix.)
- Got that Momma Bear in her.
- Incredibly strong
- She stands at 10'7" (3.22 meters)
- She is very protective of those she loves (including close friends and especially Phoenix.)
- Got that Momma Bear in her.
- Incredibly strong
- The source image was rendered at 9200x8500, I had to half the resolution just to be able to upload it!
- The source image's file size is about 58.4MB
- The source image was rendered at 9200x8500, I had to half the resolution just to be able to upload it!
- The source image's file size is about 58.4MB
Prophornix has a solid enough C++ foundation to work off of as well. I did manage to salvage some basic gameplay systems and animation data.
Prophornix has a solid enough C++ foundation to work off of as well. I did manage to salvage some basic gameplay systems and animation data.