PhobosDev
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phobosdev.bsky.social
PhobosDev
@phobosdev.bsky.social
Fumar and cheeseburger
Been working on this for a while now, Im very proud of it :D
#gamedev
November 8, 2025 at 6:44 PM
A little something some frens and I are working on <:
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September 10, 2025 at 5:42 AM
I have been working really hard on enemyAI/weapons and they work pretty nice! hopefuly Ill show both in action soon, for now there is this.
#gamedev
August 26, 2025 at 2:46 AM
A new setting has been added to the game to make it look sharper by changing some post processing stuff!
#gamedev
August 6, 2025 at 6:27 PM
Hi Whisper!
#gamedev
July 22, 2025 at 1:17 AM
Rocks are no longer blobs, they are kinda cool now.
#gamedev
July 15, 2025 at 6:24 PM
Learnt a bit of shaders and code to make a pause menu!
#gamedev
July 8, 2025 at 3:46 AM
Don't Touch This.
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June 30, 2025 at 10:19 PM
The visual overhaul continues! Daytime had a rather boring color palette, this time I decided to go for a stranger color palette :D
#gamedev
June 11, 2025 at 9:01 PM
Been doing some nice improvements to visuals over this indoors room.
#gamedev
June 6, 2025 at 6:43 PM
Made some test animations <:
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May 30, 2025 at 11:12 PM
Smoking kinda bad for your lungs, not like our boy cares!
#gamedev
May 29, 2025 at 9:39 PM
🏔️
#gamedev
May 16, 2025 at 10:22 PM
"If I had to describe the game with one word id be skrunkly horror"
#gamedev
May 15, 2025 at 4:52 AM
Where's everyone going? Bingo?
#gamedev
May 13, 2025 at 3:38 AM
Visuals almost done around here...
#gamedev
May 6, 2025 at 6:03 PM
It has been decided that the game WILL have a steam demo, the date for it wont be specified yet. feel free to join the discord or support the project on ko-fi :)

-Waste time fishing and gathering goofy stuff
-Explore LAGUNA island and get lost in the fog
-Solve little puzzles
-Gamble?

#gamedev
April 30, 2025 at 4:04 PM
Did a good chunk of adjustments to the fog! Color quantization has been increased to 12 colors rather than 24, making the game look much more uhm, skrunkly?
#gamedev
April 20, 2025 at 3:08 AM
April 9, 2025 at 2:32 AM
"Volumetric" Fog, very performant friendly and creates really cool patterns, did this to reduce staticness in the scene and to add more life
#gamedev.
April 2, 2025 at 10:32 PM
Been doing some reworks
#gamedev
March 30, 2025 at 2:16 PM
March 22, 2025 at 12:59 PM
🏚️
#gamedev
March 20, 2025 at 4:38 PM
Made some pine trees, improved blending between textures and some other stuff.
#gamedev
March 18, 2025 at 8:56 AM
Prototyping the next area of the game 📼
#gamedev
March 17, 2025 at 7:50 PM