My Games: https://phimsomnium.itch.io/
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Also finishing up some stuff with the library, to hopefully avoid spoilers by only showing characters who the player has encountered before.
Also finishing up some stuff with the library, to hopefully avoid spoilers by only showing characters who the player has encountered before.
characters like Teal who has sidestory content will likely have more details included compared to regular NPCs
characters like Teal who has sidestory content will likely have more details included compared to regular NPCs
the actual colours may change in the future if it's hard to read compared to gold
the actual colours may change in the future if it's hard to read compared to gold
Will become more polished as I continue to work on it.
Will become more polished as I continue to work on it.
the goal is to have keys be earned as a reward from enemy encounters, and to also be purchasable at vendors.
the goal is to have keys be earned as a reward from enemy encounters, and to also be purchasable at vendors.
also adjusted saving/loading code to hold onto quest Library info when I add more quests.
also adjusted saving/loading code to hold onto quest Library info when I add more quests.
It should revert other selected buttons and their text colours, but I haven't tested it yet since there's only one quest to choose from the list.
It should revert other selected buttons and their text colours, but I haven't tested it yet since there's only one quest to choose from the list.
I used the older list object for the quest steps for now, it works as a good way to compare the new upgrades I made that can be seen better in the video I posted yesterday.
I used the older list object for the quest steps for now, it works as a good way to compare the new upgrades I made that can be seen better in the video I posted yesterday.
It uses surfaces and shaders which are both hard to work with.
Glad how it works now though, should make a ton of UI stuff easier.
It uses surfaces and shaders which are both hard to work with.
Glad how it works now though, should make a ton of UI stuff easier.
focusing on charging up strong slashes and attacks that shred enemy stats.
focusing on charging up strong slashes and attacks that shred enemy stats.