Phim Somnium
banner
phimsomnium.bsky.social
Phim Somnium
@phimsomnium.bsky.social
Added some of the new nsfw art to a scene.

Also finishing up some stuff with the library, to hopefully avoid spoilers by only showing characters who the player has encountered before.
October 23, 2025 at 1:06 PM
Finished adding in the rest of the encounters, as well as NPCs.

characters like Teal who has sidestory content will likely have more details included compared to regular NPCs
October 22, 2025 at 1:06 PM
Had the text colour alternate so that each section is more readible without having to seperate the data, since the type of data may change depending on who the character is.

the actual colours may change in the future if it's hard to read compared to gold
October 21, 2025 at 1:05 PM
Still prototyping better ways of displaying more detailed data about characters, also filters based on whether they can be fought so that combat data can be included for some too.

Will become more polished as I continue to work on it.
October 21, 2025 at 2:43 AM
As part of the work on chastity cages and other locked equipment, I've set up a literal key item that will be used to unlock these cursed equipment.
the goal is to have keys be earned as a reward from enemy encounters, and to also be purchasable at vendors.
October 10, 2025 at 1:00 PM
More polishing of UI to make it transition smoothly.
also adjusted saving/loading code to hold onto quest Library info when I add more quests.
October 8, 2025 at 1:06 PM
Improved the list so it works with text as well as buttons, adjusted the code to switch the text colour when toggled on.
It should revert other selected buttons and their text colours, but I haven't tested it yet since there's only one quest to choose from the list.
October 6, 2025 at 1:04 PM
Continuing work on my quest journal menu, now with more actual quest data plugged in.
I used the older list object for the quest steps for now, it works as a good way to compare the new upgrades I made that can be seen better in the video I posted yesterday.
October 3, 2025 at 1:04 PM
i've been wrestling with this for about a week, though you wouldn't know from my socials because they're scheduled after the fact~ :3
It uses surfaces and shaders which are both hard to work with.
Glad how it works now though, should make a ton of UI stuff easier.
October 2, 2025 at 1:04 PM
September 22, 2025 at 1:04 PM
September 19, 2025 at 1:03 PM
Working on new attack animations for the dragon knight abilities.
focusing on charging up strong slashes and attacks that shred enemy stats.
September 18, 2025 at 1:03 PM
September 17, 2025 at 1:02 PM
Filled in a bunch of the keyframes and made some changes.
September 16, 2025 at 1:02 PM