Phil Walker-Harding
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philwh.bsky.social
Phil Walker-Harding
@philwh.bsky.social
Board and card game designer (Sushi Go!, Tetris, Gizmos, Imhotep, Bärenpark, Silver & Gold, Planted) on Gadigal land (Sydney).
www.philwalkerharding.com

Co-founder of Joey Games.
www.joeygames.com.au
As long as we never speak of this again: en.wikipedia.org/wiki/Bowl-out
Bowl-out - Wikipedia
en.wikipedia.org
October 29, 2025 at 12:45 AM
Acquire, Medina, and T&E are so good I sometimes wonder if we even need another!
October 26, 2025 at 12:15 PM
A Marimba Christmas should be 🔥
October 12, 2025 at 6:34 AM
Still a great game!
September 27, 2025 at 1:25 AM
😳
September 20, 2025 at 12:01 AM
Yes! This is the one! And the central system remains quite similar.
September 19, 2025 at 11:59 PM
If this sounds interesting, you can check out Tropicalia on Gamefound now - along with another game of mine, the magical co-op Sinister Institute, and Kramer and Kiesling's Lords of Worlds! 3/3 gamefound.com/en/projects/...
Mojito Trio | Sinister Institute + Lords of Worlds + Tropicalia by Mojito Studios
Mojito Trio brings together three exciting family games designed by renowned creators: Sinister Institute, Lords of Worlds, and Tropicalia.
gamefound.com
September 19, 2025 at 10:43 AM
This creates a little tactical puzzle around the action selection, and the ability to set up contingency plans in each round. For a long time I wanted this to be the whole game - but eventually I realised I needed a second system. A rare path for me to take, but I learnt a lot from the process! 2/3
September 19, 2025 at 10:43 AM
Always nice to see this one on the table!
September 8, 2025 at 11:40 PM
Classic.
September 8, 2025 at 11:39 PM
Watched The Killing again recently, always great! Stranger on the Third Floor is a fave too - by no means a top movie, but oh boy some of those expressionistic shots are stunning.
September 3, 2025 at 11:25 AM
🦖
August 20, 2025 at 11:27 AM
Really appreciate the review Charlie. Prospero Hall set a standard for us in making IP games with passion and care - their games remain a real inspiration for me!
August 14, 2025 at 12:30 AM
Looks sweet!
August 12, 2025 at 12:06 AM
Great thoughts!
I find if the result of a decision is clearly understandable and quickly fed back to the player, its “complexity” is less of a barrier. This is why abstracts feel way more “complex” than they are - you may have no sense of your turn’s impact without doing layers of thinking ahead.
August 6, 2025 at 3:22 AM
Love The Conversation! That final shot always gets me.
August 1, 2025 at 7:56 AM
Congratulations! 👏
July 9, 2025 at 12:42 AM