www.philwalkerharding.com
Co-founder of Joey Games.
www.joeygames.com.au
I find if the result of a decision is clearly understandable and quickly fed back to the player, its “complexity” is less of a barrier. This is why abstracts feel way more “complex” than they are - you may have no sense of your turn’s impact without doing layers of thinking ahead.
I find if the result of a decision is clearly understandable and quickly fed back to the player, its “complexity” is less of a barrier. This is why abstracts feel way more “complex” than they are - you may have no sense of your turn’s impact without doing layers of thinking ahead.