Philip Simpson
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philamancer.bsky.social
Philip Simpson
@philamancer.bsky.social
Co-Owner & Lead Engineer ‪@ Second Shift Games

Advanced Engineer @ Schell Games

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Reposted by Philip Simpson
Launch into Starforged Legacy's open beta! LIVE now through Oct 17!

What's new:
🚀 New Missions & Interactables
🔥 Tougher, Faster Swarms
🎨 New Art & Animations
🛠️ Massive Augment Rebalance

Play FREE and help us shape the game! #indiedev #roguelike

store.steampowered.com/news/app/335...
Starforged Legacy - Calling All Pilots: Our 3rd Open Beta Is Live! - Steam News
The third Open Beta for Starforged Legacy runs October 3rd - 10th. Help us test a reworked gameplay loop and deadlier enemies!
store.steampowered.com
October 3, 2025 at 9:18 PM
Reposted by Philip Simpson
We added a railgun to our game! 👇
#indiegame #roguelike #gamedev
October 1, 2025 at 6:01 PM
It’s been a while in the making but we officially now have a live Steam page!

With the store page launch, we are now one step closer to launching the game! Excited to get the game across the finish line!

Go wishlist the game now!
Exciting news, pilots! The Starforged Legacy Steam page is live! 🎉

Command unique ships, augment salvaged weaponry with 115+ augments, and navigate an ever-changing galaxy in this sci-fi, roguelite auto-shooter! 🚀

Wishlist Starforged Legacy now! ▶️ cutt.ly/8rSPh9As
July 31, 2025 at 8:38 PM
Reposted by Philip Simpson
Environments we’re prototyping for your journey through the cosmos in Project Starborn, featuring inhabited, uninhabited, and desolate sectors! ☄️

#ScreenshotSaturday #Indiedev #MadeWithUnreal
July 12, 2025 at 2:46 PM
One of the things we are striving for providing as many engaging playstyles to our players as possible.

We have a lot of planned ship customization and meta progression in the work to support that.

Very excited to show off more progress on this topic as those features become ready to show off!
In our spacefaring #roguelike, Project Starborn, pilotable ships are divided into three classes: frigates, cruisers, and battleships!

Generally speaking, larger classes offer better survivability and a higher weapons-platform capacity at the cost of mobility. 💥🚀
June 17, 2025 at 3:26 PM
This is one of the latest features I've been working on! It's been a constant battle of making it visually engaging while also making the user experience solid.

I'm always looking to hear player feedback!

Also make sure to sign up for our newsletter for more behind the scenes! Link in the post!
Progress on the 'Starmap', your key to navigating the galaxy in our upcoming sci-fi #roguelike, Project Starborn! 🗺️

Balancing this hasn’t been easy. Should pilots scour the entire sector, or blitz the enemy flagship? We discuss this in our newsletter—link in replies! 👇
June 13, 2025 at 4:18 PM
Reposted by Philip Simpson
Hey Bluesky! We’re @secondshiftgames.bsky.social, an independent studio of industry veterans creating games we love in our free time, hence the name.

Right now, we’re developing ‘Project Starborn’, a TBA spacefaring action roguelike. 🌌

Follow us on our journey and stay tuned for updates! 🚀
June 11, 2025 at 2:00 PM