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6. Final step: Place this coin in the "Lair of the Unliving" slot machine.
You get an ID card and a badge for solving this! (See my other post)
6. Final step: Place this coin in the "Lair of the Unliving" slot machine.
You get an ID card and a badge for solving this! (See my other post)
4. With the credit card, go to the ATM, and place the card in to the card slot (hold your "place" key)
4. With the credit card, go to the ATM, and place the card in to the card slot (hold your "place" key)
⬆️: Outside by the large neon sign on the ground (1)
➡️: On the right side of the building, near the red car is a pallet with a graffiti-arrow. If you continue to the right, the next number is located behind the two garbage cans. (5)
⬆️: Outside by the large neon sign on the ground (1)
➡️: On the right side of the building, near the red car is a pallet with a graffiti-arrow. If you continue to the right, the next number is located behind the two garbage cans. (5)
1. Go to the manager's office and use a UV light to look for the note labelled "Reminder"
2. Three arrows are visible, forming the code for the safe in the same room.
The arrows are hidden on the map in the following locations: (next post⬇️)
1. Go to the manager's office and use a UV light to look for the note labelled "Reminder"
2. Three arrows are visible, forming the code for the safe in the same room.
The arrows are hidden on the map in the following locations: (next post⬇️)
- In case of a hunt directly near you, walk around with the crucifix in your hand
- Sanity medicine can give you the sprint boost, even if you don't gain any sanity back from them
[4/4]
- In case of a hunt directly near you, walk around with the crucifix in your hand
- Sanity medicine can give you the sprint boost, even if you don't gain any sanity back from them
[4/4]
- One of the toughest challenges. You'll need really good knowledge of ghost behaviour.
- You can let the ghost hunt and look with the parabolic microphone, to get an idea, where the favourite (ghost) room is.
- You can use the piano in the chapel as a (not perfectly safe) hiding spot
[3/4⬇️]
- One of the toughest challenges. You'll need really good knowledge of ghost behaviour.
- You can let the ghost hunt and look with the parabolic microphone, to get an idea, where the favourite (ghost) room is.
- You can use the piano in the chapel as a (not perfectly safe) hiding spot
[3/4⬇️]
Number of doors starting open: High
Sanity monitor: Broken
Activity monitor: Broken
Fuse box: Broken
Flashlights: Off
Weather: Heavy Rain
Cursed possession: None
[2/4⬇️]
Number of doors starting open: High
Sanity monitor: Broken
Activity monitor: Broken
Fuse box: Broken
Flashlights: Off
Weather: Heavy Rain
Cursed possession: None
[2/4⬇️]
Number of doors starting open: High
Sanity monitor: Broken
Activity monitor: Broken
Fuse box: Broken
Flashlights: Off
Weather: Heavy Rain
Cursed possession: None
[2/4⬇️]
Number of doors starting open: High
Sanity monitor: Broken
Activity monitor: Broken
Fuse box: Broken
Flashlights: Off
Weather: Heavy Rain
Cursed possession: None
[2/4⬇️]
- Feel free to make use of the "Ghost information" ghost-huntin-resources thread over on the official Discord server for help!
[3/3]
- Feel free to make use of the "Ghost information" ghost-huntin-resources thread over on the official Discord server for help!
[3/3]
Number of doors starting open: High
Fuse box: not visible on map
Cursed Possession: Haunted Mirror
TIPS:
- You'll need all the ghost knowledge out there, speeds, abilities, weaknesses, ...
[2/3⬇️⬇️⬇️]
Number of doors starting open: High
Fuse box: not visible on map
Cursed Possession: Haunted Mirror
TIPS:
- You'll need all the ghost knowledge out there, speeds, abilities, weaknesses, ...
[2/3⬇️⬇️⬇️]