Great work
Great work
I had thought of cards, as I use them for items too, but I never encountered "tent" cards didn't remember them).
I was having problems distinguishing item cards from condition cards, this should work perfectly!
Thanks, love your book!
I had thought of cards, as I use them for items too, but I never encountered "tent" cards didn't remember them).
I was having problems distinguishing item cards from condition cards, this should work perfectly!
Thanks, love your book!
If an enemy attempted an action, then any pc could react to it in many different ways, the choice shouldn't feel forced. For example by moving out, by parrying etc.
Any action would be telegraphed!
If an enemy attempted an action, then any pc could react to it in many different ways, the choice shouldn't feel forced. For example by moving out, by parrying etc.
Any action would be telegraphed!