Clueless, intense fever dreams.
I'm with the Ciompi's in Florence. He/Him 🌈
See https://open-lab.com
store.steampowered.com/app/2643010/...
@firesquid.games
store.steampowered.com/app/2643010/...
@firesquid.games
Thursday 18th Bologna “Heritage Game Farm” www.culturabologna.it/lang/en/even...
Friday 19th Prato “IVPRO Days off” ivipro.it/it/notizie/s...
Saturday 20th Milan The Game by Trickster-p www.bttfproject.it/the-game/
Sunday 21st Milan Zona Warpa, zonawarpa.it
😝
Thursday 18th Bologna “Heritage Game Farm” www.culturabologna.it/lang/en/even...
Friday 19th Prato “IVPRO Days off” ivipro.it/it/notizie/s...
Saturday 20th Milan The Game by Trickster-p www.bttfproject.it/the-game/
Sunday 21st Milan Zona Warpa, zonawarpa.it
😝
😇 Becoming Saint - portable compatibility
✊ Revolt of the Commons - strategy turn-based medieval communism
♠️ Rome City Of Cards - win debates in the Roman Senate
⚽ Football Matches - manage crazy matches with a match-3 mechanic
😇 Becoming Saint - portable compatibility
✊ Revolt of the Commons - strategy turn-based medieval communism
♠️ Rome City Of Cards - win debates in the Roman Senate
⚽ Football Matches - manage crazy matches with a match-3 mechanic
When you are selecting units for a march there is a hint’s section, that if you close it it remains closed. Click on the bottom left to reopen it, also notice that the information on bless, curse, & trance effects is always visible.
When you are selecting units for a march there is a hint’s section, that if you close it it remains closed. Click on the bottom left to reopen it, also notice that the information on bless, curse, & trance effects is always visible.
What a choice does is revealed completely once you replay a game. For every choice that you have taken previously, a large tooltip appears on the choices showing its effect; it is meant as a progressive discovery of content.
What a choice does is revealed completely once you replay a game. For every choice that you have taken previously, a large tooltip appears on the choices showing its effect; it is meant as a progressive discovery of content.
Just open the full unit info panel, you can do that in Piazza, when selecting units for the march, and also from the map, just click on the unit icon, and before marching. Notice that you can navigate the full roster.
Just open the full unit info panel, you can do that in Piazza, when selecting units for the march, and also from the map, just click on the unit icon, and before marching. Notice that you can navigate the full roster.
“Critical” refers to "making a critical attack", if unit A is critical vs unit B, once per battle, A will attempt a "critical attack" against B (if they are fighting), which, if successful, will completely disband unit B.
“Critical” refers to "making a critical attack", if unit A is critical vs unit B, once per battle, A will attempt a "critical attack" against B (if they are fighting), which, if successful, will completely disband unit B.
The game has a tutorial, you can open it from the "help" panel in the bottom right, you can open it also by using "ESC" or by clicking the "?" in the bottom right.
The game has a tutorial, you can open it from the "help" panel in the bottom right, you can open it also by using "ESC" or by clicking the "?" in the bottom right.
They try to attack someone all the time; the only moment they don't attack or move is when there is no one in range and no path to reach an enemy. Notice that if you select a ranged unit, its range will be shown on the grid.
They try to attack someone all the time; the only moment they don't attack or move is when there is no one in range and no path to reach an enemy. Notice that if you select a ranged unit, its range will be shown on the grid.
You can lose a confrontation and not lose the game if:
Your charisma is above zero, and
You did not bring all your units with you to the confrontation.
If you notice during a “battle” that you are losing it, you can always run away:
You can lose a confrontation and not lose the game if:
Your charisma is above zero, and
You did not bring all your units with you to the confrontation.
If you notice during a “battle” that you are losing it, you can always run away:
Units that are followers of yours and have "survived" the last battle will level up every 3 towns conquered. So level up will happen when controlling 3 towns, 6, 9, 12 etc. .
Units level up after you get to make your speech in the Piazza:
Units that are followers of yours and have "survived" the last battle will level up every 3 towns conquered. So level up will happen when controlling 3 towns, 6, 9, 12 etc. .
Units level up after you get to make your speech in the Piazza:
In Becoming Saint, in order to convert a town, you have a brawl with the inhabitants: it is not a “battle” in the sense that it is a setting where both sides are trying to convince and convert the others (lowering energy faith or courage): no one gets killed
In Becoming Saint, in order to convert a town, you have a brawl with the inhabitants: it is not a “battle” in the sense that it is a setting where both sides are trying to convince and convert the others (lowering energy faith or courage): no one gets killed
Go to the start scene, Settings -> There is a dedicated panel on the right with a checkbox.
Go to the start scene, Settings -> There is a dedicated panel on the right with a checkbox.
The game saves state after each finished confrontation, when it shows you the resulting map. For example, if you conquered 3 towns, and quit the game, you will have a "continue" button from the start scene.
The game saves state after each finished confrontation, when it shows you the resulting map. For example, if you conquered 3 towns, and quit the game, you will have a "continue" button from the start scene.
P.S. And please do review it on Steam!
P.S. And please do review it on Steam!