🎮 Video Game Composer & Music Producer: www.petefrogs.com
Going for a futuristic sound with a grimy / dirty edge, I think that combination is the essence of the cyberpunk aesthetic.
Could work as a boss battle theme in an ARPG, with the quieter parts underscoring cutscenes.
Going for a futuristic sound with a grimy / dirty edge, I think that combination is the essence of the cyberpunk aesthetic.
Could work as a boss battle theme in an ARPG, with the quieter parts underscoring cutscenes.
I was envisioning a climactic battle in the sky against a gargantuan boss, hence the title, "Sky Sunderer". Maybe not the final boss, but definitely close to it!
I was envisioning a climactic battle in the sky against a gargantuan boss, hence the title, "Sky Sunderer". Maybe not the final boss, but definitely close to it!
Makes me think of dark, mysterious woods, and some messed up occult ritual happening by a moonlit night.
Not written for Halloween specifically, but it did line up pretty well!
Makes me think of dark, mysterious woods, and some messed up occult ritual happening by a moonlit night.
Not written for Halloween specifically, but it did line up pretty well!
Going for something crystalline, enigmatic, and ethereal. Think a late-game level in an RPG or Metroidvania made of pure white, mirrors and glass.
Going for something crystalline, enigmatic, and ethereal. Think a late-game level in an RPG or Metroidvania made of pure white, mirrors and glass.
Here's a behind the scenes look into how I created the first level theme for Turbo Shell, by Radioactive Dreams UG, from initial demo to final master:
Link to the full video: www.youtube.com/watch?v=axfp...
Here's a behind the scenes look into how I created the first level theme for Turbo Shell, by Radioactive Dreams UG, from initial demo to final master:
Link to the full video: www.youtube.com/watch?v=axfp...
Could work as a main menu theme, or for a specific in-game cutscene.
Could work as a main menu theme, or for a specific in-game cutscene.
For more info on my work and any collaboration opportunities, head over to my website: petefrogs.com
For more info on my work and any collaboration opportunities, head over to my website: petefrogs.com
And yeah, I'm a big fan of Debussy.
And yeah, I'm a big fan of Debussy.
It's the lead single from my upcoming album, "Sonic & Chill 2", releasing on June 24.
You can presave it here on Spotify: open.spotify.com/prerelease/5...
can't wait for the full album release!
🐸 💙 🦔
It's the lead single from my upcoming album, "Sonic & Chill 2", releasing on June 24.
You can presave it here on Spotify: open.spotify.com/prerelease/5...
can't wait for the full album release!
🐸 💙 🦔
It's the lead single for an album coming out at the beginning of summer, and my first remix album focusing on one video game series in particular! Place your bets below ⬇️
It's the lead single for an album coming out at the beginning of summer, and my first remix album focusing on one video game series in particular! Place your bets below ⬇️
This will the last single for a while, the next release will be an album. More on that later 💚
This will the last single for a while, the next release will be an album. More on that later 💚