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Much of the code out there is written for proprietary compilers that use a different syntax.
Despite this, with a few changes you can get code off the internet […]
Much of the code out there is written for proprietary compilers that use a different syntax.
Despite this, with a few changes you can get code off the internet […]
- gcc's documentation for writing pure assembly is poor
- much of the resources for AVR assembly assume a windows or proprietary environment
this is leading to subtle, yet complex discrepancies in code examples, making […]
- gcc's documentation for writing pure assembly is poor
- much of the resources for AVR assembly assume a windows or proprietary environment
this is leading to subtle, yet complex discrepancies in code examples, making […]
Please find the code for AVR assembly for a working blinking LED demonstration for the Arduino Mega.
https://basiclang.solarpunk.au/d/9-tiny-basic-in-2k/5
This forum thread will serve as a devlog for "2K Tiny […]
Please find the code for AVR assembly for a working blinking LED demonstration for the Arduino Mega.
https://basiclang.solarpunk.au/d/9-tiny-basic-in-2k/5
This forum thread will serve as a devlog for "2K Tiny […]
https://github.com/gmpalter/cl-forth
the idea would be to explore FORTH for type-in programs.
having the FORTH interpreter written in Common Lisp allows for hosting on ulisp on micro-controllers.
this is perhaps over-engineering the solution a little […]
https://github.com/gmpalter/cl-forth
the idea would be to explore FORTH for type-in programs.
having the FORTH interpreter written in Common Lisp allows for hosting on ulisp on micro-controllers.
this is perhaps over-engineering the solution a little […]
https://spectra.video/w/jvves1Y5zC7f7uZpqETm4x
#livecoding #live #basic #retrocomputing #retro #retrogames #retrogaming
https://spectra.video/w/jvves1Y5zC7f7uZpqETm4x
#livecoding #live #basic #retrocomputing #retro #retrogames #retrogaming
@vidak is down right now. this will be my account until i get it back online.
@vidak is down right now. this will be my account until i get it back online.
This has been the result of a few months' work, patient waiting for the post, and quite a bit of frustration.
Porting the code to a modern BASIC is trivial once you […]
[Original post on retro.social]
This has been the result of a few months' work, patient waiting for the post, and quite a bit of frustration.
Porting the code to a modern BASIC is trivial once you […]
[Original post on retro.social]
https://www.youtube.com/watch?v=vVSzaxeds5I
#retrocomputing #basic #retro #retrogames
https://archive.basiclang.solarpunk.au/basic-archive/source/text-editors/
five different text editors in text file format, arranged in directories by BASIC flavour.
https://archive.basiclang.solarpunk.au/basic-archive/source/text-editors/
five different text editors in text file format, arranged in directories by BASIC flavour.
1. the cheap PS2 keyboard from aliexpress arrived some time ago.
this means the project can finally 'get into' the ESP32 single board computer to test its network functionality.
from there, the project should move into […]
[Original post on retro.social]
1. the cheap PS2 keyboard from aliexpress arrived some time ago.
this means the project can finally 'get into' the ESP32 single board computer to test its network functionality.
from there, the project should move into […]
[Original post on retro.social]
currently connecting to strange FTP servers, archiving their BASIC...
currently connecting to strange FTP servers, archiving their BASIC...
https://archive.basiclang.solarpunk.au/basic-archive/source/games/vic-20/
Of particular note are the games "Starfighter", and the classic, "Asteroids".
https://archive.basiclang.solarpunk.au/basic-archive/source/games/vic-20/
Of particular note are the games "Starfighter", and the classic, "Asteroids".
https://archive.basiclang.solarpunk.au/
#basic #retrocomputing #archive #software
please boost.
https://archive.basiclang.solarpunk.au/
#basic #retrocomputing #archive #software
please boost.
given the project's interest in BASIC has been so comprehensive, we decided to publish a living archive of BASIC-related software and hardware details.
https://archive.basiclang.solarpunk.au/
please, if you have anything licenced as free software, or public domain, and wish to […]
given the project's interest in BASIC has been so comprehensive, we decided to publish a living archive of BASIC-related software and hardware details.
https://archive.basiclang.solarpunk.au/
please, if you have anything licenced as free software, or public domain, and wish to […]
https://basiclang.solarpunk.au/
much of the particulars of the BASIC programs the project deals with are discussed on this forum.
https://basiclang.solarpunk.au/
much of the particulars of the BASIC programs the project deals with are discussed on this forum.
https://git.sr.ht/~vidak/peoples-permacomputer/commit/27fe8bc018cfa3ab81431c4161f9e9814e9ba2d9
what is to notice is how string arrays work in Stefan's Tiny BASIC.
while 8K BASIC assigns string arrays as
```
DIM STRING$(N)
``` […]
https://git.sr.ht/~vidak/peoples-permacomputer/commit/27fe8bc018cfa3ab81431c4161f9e9814e9ba2d9
what is to notice is how string arrays work in Stefan's Tiny BASIC.
while 8K BASIC assigns string arrays as
```
DIM STRING$(N)
``` […]