ChillPenguin🐧
banner
penguindev.bsky.social
ChillPenguin🐧
@penguindev.bsky.social
I'm here to make videogames! Hopefully I actually use this account lol
#devtober day 28, the jam's finished so I've gotta call it finished(ish). There's a lot more I wanted to do but I think that's always the case for game jams. Got some friends doing this one so I'll link the whole jam page :)
October 29, 2025 at 2:39 AM
skipped yesterday because the nausea got to me :( #devtober day 27 and I've finally finished texturing everything. Doing some very final playtesting tomorrow to make sure it works, should be good to submit for Wednesday :)
October 27, 2025 at 11:23 PM
#devtober day 25, struggling to focus through a cold but I've got most rooms textured now
October 26, 2025 at 1:49 AM
#devtober day 24, I've been modelling/texturing the dungeon's rooms but I'll have to finish it tomorrow. Really nice to get those ugly grey boxes out :)
October 25, 2025 at 3:01 AM
#devtober day 23, finished the last few rooms and ran a full game playthrough with the playtester🐎 toned back the difficulty slightly & I'm happy with the ideas and length. Visual pass tomorrow, then more playtesting I think :)
October 24, 2025 at 1:29 AM
#devtober day 22, put together a really neat sequence for character 3! All it needs now is all the characters together in a big finale puzzle (and proper level meshes, and sound, and some polish, and...)
October 23, 2025 at 2:24 AM
#devtober day 21, fixed bugs and adjusted levels, & fit some new rooms in to teach ideas more deliberately. Also got support for keyboard controls on the playtester's request :) building character 3's puzzles tomorrow, and maybe audio?
October 22, 2025 at 1:42 AM
#devtober day 20, worked on a few more levels. Made an early build for testing! Sent it to a playtester🐴 and found some things to tweak & bugs to fix, but it's nice to know it's technically easy to "release" once it's ready :)
October 21, 2025 at 12:33 AM
#devtober days 18 & 19, I forgot to post yesterday's pause menu (oops)! Got some stairs and a few introductory "how to press buttons" rooms from today. Aiming to playtest some puzzles tomorrow!
October 20, 2025 at 2:33 AM
#devtober day 17, this is the plant guy's ability. It leaves behind a flower, and can switch positions with it (potentially carrying stacked characters!) I'm feeling a lot of puzzle potential, so I'll stick with these three for the game jam.
October 17, 2025 at 11:42 PM
#devtober day 16; Put a bird on your head. This is the last of the main puzzle mechanics, the ability to stack critters. There's no jump, so this is a useful & important way to maintain height
October 17, 2025 at 2:15 AM
#devtober day 15, switching between characters, and - a new lil guy! It's a kinda Biollante/Pokemon-y plant monster thing. I hope the zigzag mouth means it can still be cute with no eyes? I'm proud of the particle trail :)
October 16, 2025 at 1:20 AM
#devtober day 14, exhausting day lol. Made myself do something for the game, it's just a simple save data system, continuing picks up from the last room you were in. Getting an early night 🛌😴
October 14, 2025 at 10:39 PM
#devtober day 13, the game can have more than one level now! All the critters need to reach a goal block to progress, I'll make a nice transition if I get time later :)
October 13, 2025 at 10:21 PM
#devtober taking it so easy for day 12, it's a Sunday and I spent most of the day watching Evo France anyway lol. Editor objects to define spawn points & goals, though goals don't do anything in-game yet. Recharging for next week, there's 9 days left in the jam :)
October 13, 2025 at 1:11 AM
#devtober day 11 is a #screenshotsaturday! Here's two types of switch to move wall blocks around, and more work on the level editor. This'll be the bread & butter of the game's puzzles, and hopefully the bird/ghost abilities play with that nicely
October 12, 2025 at 12:58 AM
#devtober day 10, gave the bird & ghost their own abilities! Bird can fly horizontally, ghost can disappear into the ground & raise characters above it. It'd be nice to get a third character in for the jam, but I should start work on puzzles first
October 10, 2025 at 10:33 PM
#devtober day 9, getting a second 'lil guy' in the jam game & making the bird move in little hops :)
October 10, 2025 at 12:36 AM
#devtober day 8, and day 2 of the lil guy jam! Made an in-game level design tool to block out levels, since it beats typing out position/scale for however many blocks haha
October 9, 2025 at 1:20 AM
#devtober day 7, I've joined Pinuwuk's "Lil Guy" Game Jam as a break from the main project. Here's my lil guy! Working in the custom engine again, so I'm testing collision resolution & the ability to greybox a level
October 8, 2025 at 1:42 AM
#devtober day 6 is just normal videogame glue; life, death, and title screens. The engine needed some work to render UI elements like this - it supports multiple cameras now :)
October 6, 2025 at 8:58 PM
#devtober day 5 and the vision for the arena is starting to come through, the hops go over the roots nicely. Needs a bit more work though, enemies & the camera don't collide with trees yet lol
October 5, 2025 at 10:34 PM
#devtober day 4, a whole experiment generating a grid as a wireframe failed so here it is as a mesh :(
Started to plan the environment, I think I'm going to make this area a forest glade or campsite. Maybe aiming for a single-level demo?
October 4, 2025 at 10:59 PM
#devtober day 3 calls for a long-overdue update to the enemies' visuals; animations for warning, jumping & landing, and some new models!

(experimenting with music, this is Nice In! // Nice Approach! by FLOOR BABA)
October 3, 2025 at 10:25 PM
#devtober day 2 was mostly tidying & bugfixing but I had time to make a little squish animation when enemies are pulled together. I think I'll work on their jump sequence tomorrow...
October 2, 2025 at 10:54 PM