Thomas Iché
peeweekvfx.bsky.social
Thomas Iché
@peeweekvfx.bsky.social
#RealtimeVFX / #TechArt Expert. Independent Art Technical Director & Advisor. Teaches VFX in schools too.

Formerly #unity #VFXGraph crew. #SEGA Amplitude. #DONTNOD.

Makes art, writes code.
Opinions are mine.
Sharing this link to a submission for Nikon Film festival. Beautiful and really touching.
(VO in french)

www.festivalnikon.fr/video/2024/5...

Feel free to vote and comment, they deserve it.
Nikon Film Festival - IMPOSTEUR
Soutenez vos films favoris sur le thème «Un super-pouvoir» ! #NikonFilmFestival
www.festivalnikon.fr
January 20, 2025 at 11:19 AM
Reposted by Thomas Iché
Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE
Coding Adventure: Rendering Fluids
YouTube video by Sebastian Lague
youtu.be
December 6, 2024 at 11:50 AM
Reposted by Thomas Iché
Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.😁
November 25, 2024 at 5:17 PM
Hey fellas, I'd like to import some old posts from X and posy them here (also make sure to follow people i was following back there) Are there some automation tools around to achieve that?
November 17, 2024 at 6:33 PM
It feels like ages since the release of Spaceship: still, it's really solid when it comes to upgrade it to a newer Unity Version.
I made it take the leap to #unity6 : Aside from few quirks, It went well.

You can get a build here:

github.com/peeweek/Spac...
October 27, 2024 at 8:27 PM