https://peeledchairstudios.itch.io/
Gameplay: you can’t move from your cabin, you have to check IDs of the workers and report anomalies at the factory before you get killed, or worse… fired.
Gameplay: you can’t move from your cabin, you have to check IDs of the workers and report anomalies at the factory before you get killed, or worse… fired.
Gameplay: co-op multiplayer with default campaigns but you can download custom ones made by other players.
Gameplay: co-op multiplayer with default campaigns but you can download custom ones made by other players.
Gameplay: a fast movement shooter with single player missions, PvE and PvP multiplayer with several game modes.
Gameplay: a fast movement shooter with single player missions, PvE and PvP multiplayer with several game modes.
Gameplay: like any extraction shooter, you have to loot everything you can and get out before an enemy or other players kill you.
Gameplay: like any extraction shooter, you have to loot everything you can and get out before an enemy or other players kill you.
Gameplay: It’s a level-clearing shooter like Doom or Wolfenstein that tells the story with static cinematics between levels.
Gameplay: It’s a level-clearing shooter like Doom or Wolfenstein that tells the story with static cinematics between levels.
Description: an extraction shooter about a the fallen USA where other countries loot its ruins.
Style: dark humor, pixel art, violent.
Similar games: The Division, Doom, Escape from Tarkov, Wolfenstein.
Description: an extraction shooter about a the fallen USA where other countries loot its ruins.
Style: dark humor, pixel art, violent.
Similar games: The Division, Doom, Escape from Tarkov, Wolfenstein.
Description: a game about surviving on a limbo between heaven and hell upgrading your settlement and getting allies.
Style: gothic, gore, dark, sci fi, fantasy.
Similar games: Animal Crossing, Stardew Valley.
Description: a game about surviving on a limbo between heaven and hell upgrading your settlement and getting allies.
Style: gothic, gore, dark, sci fi, fantasy.
Similar games: Animal Crossing, Stardew Valley.
Description: a retro shooter about a hitman who gets obsessed with gaining power with the mafia.
Style: pixel art, noir, vintage.
Similar games: Doom, Wolfenstein.
Description: a retro shooter about a hitman who gets obsessed with gaining power with the mafia.
Style: pixel art, noir, vintage.
Similar games: Doom, Wolfenstein.
Description: an open world game about a contractor who can solve problems in bizarre ways.
Style: low poly, cozy, comedy, adult humor.
Similar games: My summer car, Postal 2.
Description: an open world game about a contractor who can solve problems in bizarre ways.
Style: low poly, cozy, comedy, adult humor.
Similar games: My summer car, Postal 2.
Description: a dark humor parody analog horror and found footage about a group of streamers that investigate paranormal cases in violent ways.
Style: violent, realistic, analog horror.
Similar games: Back 4 Blood, Left 4 Dead, Killing Floor.
Description: a dark humor parody analog horror and found footage about a group of streamers that investigate paranormal cases in violent ways.
Style: violent, realistic, analog horror.
Similar games: Back 4 Blood, Left 4 Dead, Killing Floor.
Description: a dark humor parody of security guard games where you are a security guard of a factory.
Style: monochromatic, low poly, pixel art, satirical.
Similar games: Papers Please, Five Nights at Freddy's, That’s not my neighbor.
Description: a dark humor parody of security guard games where you are a security guard of a factory.
Style: monochromatic, low poly, pixel art, satirical.
Similar games: Papers Please, Five Nights at Freddy's, That’s not my neighbor.
Description: an arcade first person shooter about a private agency of transgender operators who prevent terrorist attacks.
Style: Vaporwave, retro vibes, anime characters, toon shading.
Similar games: Counter-Strike, Valorant.
Description: an arcade first person shooter about a private agency of transgender operators who prevent terrorist attacks.
Style: Vaporwave, retro vibes, anime characters, toon shading.
Similar games: Counter-Strike, Valorant.
I’m pausing the development of Plastic Bag Soft.
Tomorrow I will release the alpha version I was working on for to share my progress. I will share it in itch.io.
Thank you for your support, I might return to it in the future.
I’m pausing the development of Plastic Bag Soft.
Tomorrow I will release the alpha version I was working on for to share my progress. I will share it in itch.io.
Thank you for your support, I might return to it in the future.
I added a transition effect for the scene change, and I fixed the control maps for gamepads and keyboards in the settings. However, the most significant update is that enemies can now kill you and vice versa.
#indiegame #solodev #godot #indiedev #gamedev
I added a transition effect for the scene change, and I fixed the control maps for gamepads and keyboards in the settings. However, the most significant update is that enemies can now kill you and vice versa.
#indiegame #solodev #godot #indiedev #gamedev
I continue to work on the definitive training map. Additionally, I placed more accurate lighting and camera changers for the interior. Also, I created a flag for the enemy to flee, which will be useful for pacific NPCs.
#indiegame #solodev #godot #indiedev #gamedev
I continue to work on the definitive training map. Additionally, I placed more accurate lighting and camera changers for the interior. Also, I created a flag for the enemy to flee, which will be useful for pacific NPCs.
#indiegame #solodev #godot #indiedev #gamedev
Like I promised yesterday, the suit scan system is working; now the enemies can't detect you if you are in sneaking mode or you are dressed like them. Plus, I'm working on the animations for the enemy's state machine.
#indiegame #solodev #godot #indiedev #gamedev
Like I promised yesterday, the suit scan system is working; now the enemies can't detect you if you are in sneaking mode or you are dressed like them. Plus, I'm working on the animations for the enemy's state machine.
#indiegame #solodev #godot #indiedev #gamedev
Another boring code day, but the suit scan system is almost finished. I’m scripting the dialogue system for the mischief section of the training map. I’m thinking on adding a fourth area for testing all modes simultaneously.
#indiegame #solodev #godot #indiedev #gamedev
Another boring code day, but the suit scan system is almost finished. I’m scripting the dialogue system for the mischief section of the training map. I’m thinking on adding a fourth area for testing all modes simultaneously.
#indiegame #solodev #godot #indiedev #gamedev
I added a visual and sound effect to the change mode. I'm building the training map, but first I need to check the space I need for each test. And now the enemy moves correctly and follows the player dynamically.
#indiegame #solodev #godot #indiedev #gamedev
I added a visual and sound effect to the change mode. I'm building the training map, but first I need to check the space I need for each test. And now the enemy moves correctly and follows the player dynamically.
#indiegame #solodev #godot #indiedev #gamedev