Peter McDonald
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pdmcdonald.bsky.social
Peter McDonald
@pdmcdonald.bsky.social
Assistant Professor of Design, Informal and Creative Education, UW-Madison. Game and play scholar, potter and dog friend.
Ono's game ultimately leads me to the history of anthropology, questions about how play communities are founded, and the demand to play certain games.

Within these short instructions (and a few other writings) Ono opens up a big can of worms about the nature of play!
November 11, 2025 at 8:30 PM
It also led me to an essay by Roger Caillois that I think more game scholars should read, called "The Myth of Secret Treasures in Childhood"in www.dukeupress.edu/the-edge-of-...

That essay helps put Caillois back into conversation with his friend George Bataille and useless expenditure.
The Edge of Surrealism: A Roger Caillois Reader
www.dukeupress.edu
November 11, 2025 at 8:30 PM
In my chapter on Ono, I try to come to a better understanding of these three elements.

That process led me to beautiful phenomenological writing about hide-and-seek (ie. Barritt et al "The World Through Children's Eyes"); and to the view that these ontological risks are always part of the game.
journals.library.ualberta.ca
November 11, 2025 at 8:30 PM
In game studies, we often discuss Ono's all white chess set because it breaks down what a game can be.

HIDE-AND-SEEK PIECE does that in a different way. It seems horrid to play; it seems impossible to follow the rules literally; and it seems to violently recruit other people into its drama.
November 11, 2025 at 8:30 PM
Looking across Patterson's work, he had a clear interest in systems and simulations, and A Game is a procedure for constructing the social out of capacities different than those assumed by Rawls.

In my archival digging I found some notes from the same era where Patterson summarizes this procedure:
November 5, 2025 at 9:08 PM
I argue that Patterson is in critical dialogue with John Rawls's theory of justice. As the only Black member of Fluxus, Patterson writes about his frustration with the lack of political engagement from his friends. A Game is a satire of liberal utopias, and simultaneously a earnest proposal.
November 5, 2025 at 9:08 PM
I got to look at three versions of the game at MoMA and the Getty, which differ primarily in the quoted text they pull from from an issue of the artist magazine Ark (1962) on mobs and crowd psychology.
November 5, 2025 at 9:08 PM
One of the most complex is Benjamin Patterson's A Game: Three Capacities and One Inhibition (c. 1963), which consists of four note cards and an envelope. In my reading, the "capacities" involve the player in a kind of critical experiment in imagining new ethics.

www.moma.org/collection/w...
Benjamin Patterson. A Game: Three Capacities and One Inhibition. c. 1963 | MoMA
Benjamin Patterson. A Game: Three Capacities and One Inhibition. c. 1963. Envelope with typewriting and stamped ink additions, containing four cards with ink and stamped ink additions, one with collag...
www.moma.org
November 5, 2025 at 9:08 PM
Best signature
October 30, 2025 at 4:00 PM
Hey Matt, always nice to see your posts!
October 17, 2025 at 2:44 PM
I've been using this: tenbluelinks.org
October 17, 2025 at 2:38 PM
Oooh. Bookmarked
July 5, 2025 at 6:48 PM
Very helpful comparison. I feel like the opening of Clair Obscur takes it's lessons from Chrono Trigger
July 2, 2025 at 7:21 PM
Anna makes the best TTRPGs. In addition to this, I want to recommend The Ceremony is at Hand w.itch.io/the-ceremony...
The Ceremony is at Hand by Anna Anthropy
10 solitaire role-playing games
w.itch.io
July 1, 2025 at 4:57 PM