Paul
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paulygonn.bsky.social
Paul
@paulygonn.bsky.social
Paul. Game Art Lecturer & Course Director. Environment Artist. Manga & Anime Nerd. Photographer. Warhammer 40K Enthusiast. Set your heart ablaze.
Looking dope, I see those basing materials sneaking in there! Hyped to see what you end up with. I’ve been experimenting & hoping to have bits to show in the near future too!
October 2, 2023 at 8:20 PM
Nerd. 😊
September 26, 2023 at 10:33 AM
Incredible as always Liam!
September 26, 2023 at 12:01 AM
Solid agree.
September 25, 2023 at 10:06 PM
Yes you can, you may need to retopo the high poly if it deviates significantly from there low so that you can bake a normal map. Happy to help, if you have questions just ask 😊
September 25, 2023 at 1:24 PM
The "Dynamesh" workflow is a quick way to iterate between high & low poly models. I made a guide for my students & mentees - www.dropbox.com/s/u1ke346t6t...
www.dropbox.com
September 25, 2023 at 1:23 PM
You can use your low poly as a foundation of what becomes your high poly after subdivision if the silhouette doesn’t change too much.
September 25, 2023 at 12:56 PM
Oooh really?! Right I am going to try this tonight! I’ll take a look on YouTube to see if I can find a guide! Thanks again
September 25, 2023 at 11:01 AM
Oh that’s a good shout, yeah I’ll be doing that too! Cheers dude. I hope they add the ability to create custom feeds, so I could have like a prop artist feed, a lighting artist feed etc.
September 25, 2023 at 10:16 AM
Haha thank you Pete! That’s very useful. I was a little unsure how the feeds concept actually worked.
September 25, 2023 at 8:36 AM
Yeah I feel like these are great materials to start with, lots of interesting little elements to bring together. Thanks Sabrina, hopefully they find it useful!
September 24, 2023 at 11:48 AM