PAUL SHIN
paulshin94.bsky.social
PAUL SHIN
@paulshin94.bsky.social
SCAD
MA
Game
Environment, props mostly
Shotgun

discarded everything from first concept model, added wirings and did same thing as rifle (divided big panels into smaller, revealing internals)

3 down 2 more to go.. (launcher, pulse rifle)
January 29, 2026 at 5:37 PM
Rifle design

removed some big panels, divided into smaller panels to reveal the inner mech parts, more color & material variations on inner parts,

the blue led pipes are going to have static electricity effect in ue5 using niagara particles
January 29, 2026 at 5:35 PM
Weapons looked too simple, and looked more like a toy.. SO i decided to discard everything and start from scratch to make it look more sci-fi, more aggressive, more LED LIGHTS (GLOW UPP)

Starting with the pistol, added more parts, (doubled the amount of parts) more parting lines, more lights
January 29, 2026 at 5:32 PM
Followed by shotgun n launcher, still working on the pulse rifle concept since previous one kept hurting my eyes.
January 29, 2026 at 5:30 PM
Did bake high poly, texturing to see if it seems legit,

Worked with pistol, rifle
January 29, 2026 at 5:28 PM
We've decided to change the weapon system so now its

1. pistol
2. rifle
3. shotgun
4. grenade launcher
5. pulse rifle

Created concept models for each weapon, could be assembled and disassembled around basic pistol.
January 29, 2026 at 5:22 PM
player starts the game with a pistol and every weapon would be assembled around that pistol.

Found these sets of weapons in Destiny. It looked like smthing I was looking for, Simple, Clean, Something that could be used in a secrete lab doing sus works

pistol concept modeling
January 29, 2026 at 5:20 PM
So i got the concept idea from our game designer and lvl designer, and i had to create 5 different weapons that could be assembled by collecting different parts around the map.
1. pistol
2. rifle
3. grenade launcher
4. sniper rifle
Concept theme was based on the game Destiny
some research on it
January 29, 2026 at 5:16 PM
So we've decided to make our game more Sci-fi and Experimental. I had to discard the current weapons and create from scratch.. Never designed weapons before so had some struggles going through different real life weapon systems..
January 29, 2026 at 5:13 PM
Team logo , (Neruo_Drift)
I designed the logo for our imaginary company in our game. Decided to use it as our team logo.

(Also used as a texture for our props_)
January 29, 2026 at 5:11 PM
www.worldbld.com

found this rly useful plugin for ue5 where i could generate the entire city using splines, trying to make this work, I ve contacted the company for problem shooting and still working on it with them.
January 29, 2026 at 5:07 PM
So i started modeling different buildings so i could break it down as a modular pieces to use it as an asset for building streets for second lvl
January 29, 2026 at 5:05 PM
So I got the map layout from our level designer and started researching on different buildings, mostly buildings that could be seen in small american town. And basic measurement for buildings (doors, height, windows)
January 29, 2026 at 5:01 PM
Street (lvl2) environment concept research
I had to build an environment for second lvl, and here are 4 different theme (we decided to move on with silent hill theme , dark mysterious and foggy)
January 29, 2026 at 4:59 PM
These were the assets that I''ve created before, and re worked on the texture and topology, so we could use it for our game
January 29, 2026 at 4:56 PM
1 st week I was assigned to create a weapon for the game and this is what i've made, Cheytac m200 sniper rifle
January 29, 2026 at 4:54 PM