Paulo
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paulo.is
Paulo
@paulo.is
Product at @sketch.com
Grouped layers will still have pins, as long as you’re in a Frame context, I’m afraid. But, whatever works for you! I’m sorry it’s not exactly what you’d hoped. We’re still here to try to help.
August 4, 2025 at 8:46 PM
My recommendation is:
1. Keep the default pins, and adjust as needed to keep layers pinned or centered.
2. If you must resize a frame without adjusting any of its contents, hold ⌘ while dragging to resize— or enter edit mode with ⌘-Enter then resize in any way.
August 4, 2025 at 7:40 PM
I get that!

Why I’m puzzled is because in this same example, if you first unpin the layer, and then adjust its parent’s padding, the layer will still move.

I don’t understand how unpinning helps you here, if your goal is to avoid that layer staying put? How does that avoid issues for you?
August 4, 2025 at 7:40 PM
Good point about RTL! It’s not top-left just because of it, but because that’s what the X/Y coordinates are relative to.
August 4, 2025 at 4:43 PM
I get that, and we’ve got ways to do it (hold ⌘ when resizing). But how does remove pinning fully help when you need to expand the boundaries of a frame? That’ll only make everything be proportionally repositioned.
August 4, 2025 at 4:42 PM
Hi Yann! I’m a bit puzzled by why you’d need to remove pins from elements to make resizing predictable? With the (new) default of top-left pins and fixed size, resizing a frame shouldn’t send everything to hell — quite the opposite, in fact.

Could you perhaps show me what you’re experiencing?
August 4, 2025 at 10:19 AM
that’s correct, long time wish but just hasn’t come to fruition yet
June 27, 2025 at 11:01 PM
thanks, I appreciate the sentiment!
May 29, 2025 at 4:34 PM
thank you, appreciate it
May 29, 2025 at 9:08 AM
So much appreciated, Mike — and as always, glad to hear any feedback!
May 27, 2025 at 9:12 PM
bonus: figured it’d be fun to share this internal doc I wrote early last year, long before we’d started building frames — stuff takes time to brew
May 27, 2025 at 6:03 PM
I wrote a not-so-short guide to all things frames and graphics (and groups!) which you can read at sketch.com/blog/frames

Or watch this lovely overview from @rafa.design: www.youtube.com/watch?v=_nB...
New in Sketch (2025): Frames and Graphics — walkthrough guide
In our Athens update, we’ve added two new container types to Sketch — Frames and Graphics. Take a quick walk through how they work with Rafa.Grab the update ...
www.youtube.com
May 27, 2025 at 6:03 PM
In practice:
• Frames “give” sizing and pinning properties (and defaults) to their contents, and adjust them when resized based on those props.
• Graphics have none of that, they simply resize proportionally.

Each creates a context and environment that suits its type of work.
May 27, 2025 at 6:03 PM
We didn’t just want to flip that around — as we designed frames purposely for interface work, it was very important for us to give icon designers a space to work in, unencumbered by what makes frames, well, frames.

That’s what graphics are: a container for doing graphical work.
May 27, 2025 at 6:03 PM
Our goal is for *interface work* and *graphical work* (icon, illustration) to both feel like first-class citizens — but their mechanics are quite distinct.

Contrary to what you’d expect, Sketch has always favored graphical work, due to its roots as a general-purpose vector tool.
May 27, 2025 at 6:03 PM
we’re making the product better for our customers, and we’re doing so at a higher pace now than in the recent past

our only goal is to keep doing that and be a sustainable business, not to to be the biggest or have the most
May 27, 2025 at 4:49 PM
the vacation cabin with the guys?

oh, you mean the
May 24, 2025 at 5:59 PM