Need to get a solid #bomberman engine in place first and see where that takes me. I have some ideas for different modes based on previous projects I've started but never finished.
Normal and Detonator bombs in place. Up to 4 players.
#gamedev #retrogaming #nes #arcade
Need to get a solid #bomberman engine in place first and see where that takes me. I have some ideas for different modes based on previous projects I've started but never finished.
Normal and Detonator bombs in place. Up to 4 players.
#gamedev #retrogaming #nes #arcade
Just added an option to make the radar clearer as shown but, apart from that, ready to release in the day or so!
#gamedev #arcade #retrogaming
Just added an option to make the radar clearer as shown but, apart from that, ready to release in the day or so!
#gamedev #arcade #retrogaming
Its also got a map editor and the ability to create custom "map packs". Just polishing up to do now!
#gamedev #arcade #retrogaming
Its also got a map editor and the ability to create custom "map packs". Just polishing up to do now!
#gamedev #arcade #retrogaming
Lots of game modes, including mirrored tracks!
#gamedev #retrogaming #arcade
Lots of game modes, including mirrored tracks!
#gamedev #retrogaming #arcade
#gamedev #alwayslistentofeedback 😀 #rallyx
#gamedev #alwayslistentofeedback 😀 #rallyx
Here's a larger radar for reference.
Here's a larger radar for reference.
@gentspixelclub.bsky.social, comments?
#gamedev #rallyx #retrogaming
@gentspixelclub.bsky.social, comments?
#gamedev #rallyx #retrogaming
Border style added (sprites are placeholders). Thinking the border style will also dictate the background music for the level (since I'm running out of space 😂).
#gamedev #rallyx #arcade #retrogaming
Border style added (sprites are placeholders). Thinking the border style will also dictate the background music for the level (since I'm running out of space 😂).
#gamedev #rallyx #arcade #retrogaming
#picotron #gamedev #retrogaming #arcade #rallyx
#picotron #gamedev #retrogaming #arcade #rallyx
Getting a few sfx in place and sketching out a really annoying version of 3 blind mice!
#gamedev #rallyx #radarratrace #c64
Getting a few sfx in place and sketching out a really annoying version of 3 blind mice!
#gamedev #rallyx #radarratrace #c64
Thanks again @gentspixelclub.bsky.social for the suggestion!
#gamedev
Thanks again @gentspixelclub.bsky.social for the suggestion!
#gamedev
Also optimised large maps which ran a bit jittery.
#gamedev #retrogaming #rallyx #arcade
Also optimised large maps which ran a bit jittery.
#gamedev #retrogaming #rallyx #arcade
Fun creating controls etc from scratch. Retro fitting it into my existing engine's a bit of a challenge but getting there!
#gamedev #arcade #retrogaming
Fun creating controls etc from scratch. Retro fitting it into my existing engine's a bit of a challenge but getting there!
#gamedev #arcade #retrogaming
"power-up" box that changes every 10 seconds/whenyou collect a yellow flag.
Also negative versions of some power-ups, e.g., "fast-" which makes chasers faster rather than the player! Thanks @gentspixelclub.bsky.social
#gamedev #retrogaming
"power-up" box that changes every 10 seconds/whenyou collect a yellow flag.
Also negative versions of some power-ups, e.g., "fast-" which makes chasers faster rather than the player! Thanks @gentspixelclub.bsky.social
#gamedev #retrogaming
Oh, and experimental fuel pick-ups, courtesy of @gentspixelclub.bsky.social once again!
#gamedev #arcade #retrogaming
Oh, and experimental fuel pick-ups, courtesy of @gentspixelclub.bsky.social once again!
#gamedev #arcade #retrogaming
Long overbridges &, the smaller ones to the right have random N-S or E-W orientation.
Redone tiles to make easier & also makes bridges really distinctive
#picotron #gamedev
Long overbridges &, the smaller ones to the right have random N-S or E-W orientation.
Redone tiles to make easier & also makes bridges really distinctive
#picotron #gamedev
#gamedev #retrogaming #arcade
#gamedev #retrogaming #arcade