Pasta
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pastap.bsky.social
Pasta
@pastap.bsky.social
Self taught student 3D Artist specializing in hard surface environment/props and weapons. Hat in Time modder.

https://www.artstation.com/pastapillows
Business: b.maxwellart@gmail.com
now I'm cooking, finally calling this almost done, all that's left is to draw an inventory icon for it. forgot to tick CPUAccess in the mesh properties when I re-imported so the VFX bugged out again, but other than that I'm pretty happy with it!
June 17, 2025 at 4:44 PM
been on this for long enough, so at this point I think I'm pretty happy with where it's at. all that's left is to draw an inventory icon, then it's onto Nexus Mods with it
June 10, 2025 at 2:55 PM
I added an enchantment to the sword I've been experimenting with; absorb fatigue has VFX that's maybe a little obnoxious when it triggers on strike, but the sword itself is looking pretty good in motion. learned a few things about texturing, and that's hat it's all about
May 30, 2025 at 3:53 PM
Did something for fun, went and did some research to see about doing some Oblivion Remastered modding. I wanted to see if I could throw in the Gotterdammerung fan art that I did back in January into OBR, and it turns out that I can!
May 23, 2025 at 3:58 PM
the inventory icon is all well and good, but I completely forgot to mention that I moved the keychain on the other side and agonized over trying to get its physics right. looks pretty good... until you see how I rigged it! 1/2
March 22, 2025 at 1:08 AM