passwordone.bsky.social
@passwordone.bsky.social
I don't think I was very clear maybe, but I just mean to say you present it at the start as "A choice between something and nothing" When really you're talking about a different tool of game design entirely. Very confusing!!
December 22, 2024 at 11:00 PM
It felt like you introduced us to a concept, and then decided to pivot to something else entirely!
"Take it or leave it" is not the illusion of choice, which is ostensibly what you defend in the video
Maybe you could add some extra explainer text, I think it's very easy to get confused as it is now!
December 22, 2024 at 10:58 PM
Hi! You defined Hobson's choices wrong at the start of this video! This was very confusing! I managed to clarify it by checking the wikipedia on it. I think the "Take it or leave it" example is very misleading.... (even tho wiki uses it too)
December 22, 2024 at 10:58 PM