PartTimeIndie - GameDev
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parttimeindie.bsky.social
PartTimeIndie - GameDev
@parttimeindie.bsky.social
The demo of my next indie game School of Magic is available on steam check it out here https://store.steampowered.com/app/1106680/School_of_Magic
100% armor = God mode? 😇

So... did I accidentally make my game broken, or should I add armor penetration and watch the chaos unfold? 🛡️

Help me decide before School of Magic turns into an AFK simulator! 😂

#GameDev #IndieDev #GameBalance #SchoolOfMagic
March 10, 2025 at 2:58 PM
Thinking about removing WASD movement from School of Magic. 🤔 The focus is on deckbuilding, not fast-paced combat, and people expect WASD to feel great. If it’s not the core of the game, maybe it’s better to keep movement simple? Curious what you all think? #gamedev #indiedev
February 27, 2025 at 10:20 PM
🌊🏴‍☠️ "This week in VFX chaos: I added shoreline waves, caustics, some fancy curved lines... and approximately 1,000 failed experiments. Progress? Absolutely. Sanity? Debatable."

#IndieGameDev #GameDev #SchoolOfMagic #VFX #GameArt #UnityVFX #PirateLevel #MakingWaterNotLookTerrible
February 14, 2025 at 6:40 PM
💦🏴‍☠️ I’ve been tweaking the water in the pirate level—does it look epic or still like a fancy bathtub? What should I improve next? 🌊

#IndieGameDev #GameDev #SchoolOfMagic #VFX #GameArt #UnityVFX #PirateLevel
February 13, 2025 at 5:10 PM
I worked yesterday on the water shader, what do you think about the current state. It is one of the parts where I am still lacking knowledge so your help is appreciated.

#gamedev #indiedev #solodev #vfx #visualeffects
February 12, 2025 at 10:14 AM
As a #programmer, #vfx are my Achilles' heel. So here I am asking #GameDev does this lava fit the School of Magic? Guess it’s time to consult Bluesky for my design skills. 😂 #IndieDev #GameDesign
February 6, 2025 at 11:57 AM
Excited to dive into the next biome! The trees, flowers, and grass are swaying—it's like nature's dance party. 🌳🌸🌿 Now, if only I could implement features as smoothly as they move! 😅

#GameDev #IndieDev #BiomeBuilding #NatureInMotion #TimeManagement
February 5, 2025 at 5:02 PM