John Parsaie
parsaie.bsky.social
John Parsaie
@parsaie.bsky.social
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
For a while I was going 100% Vulkan and using MoltenVK to reach macOS for a project, but switched to NRI a couple years ago and have had a good time. The maintainer is also really responsive.
October 1, 2025 at 8:33 PM
That feeling when the superluminal trace is a green wall
September 13, 2025 at 4:56 PM
Symbol look up happens at creation time (just using backtrace-cpp lib for that. C++23 did bring <stacktrace> but it wasn’t very stable for me)
August 27, 2025 at 6:25 PM
I will dust it off and publish it soon, I have been meaning to do something similar for DRED breadcrumbs as well for better GPU hang analysis
August 27, 2025 at 6:10 AM
Quick! Back to ImGui!
June 11, 2025 at 7:56 AM
Modern strand-based hair systems typically offer a length-wise per-strand UV coordinate, so it's technically doable. You would somehow need to parameterize the texture lookup based on a function of <strand ID, strand UV>
May 30, 2025 at 4:59 AM
Same for Vulkan and the VVL!
May 26, 2025 at 12:37 AM
Oh I was on the southbound one, just realized in the screenshot you are walking north
April 10, 2025 at 11:11 PM
I am literally on this exact bus right now
April 10, 2025 at 11:08 PM