Paper Garlic
papergarlic.bsky.social
Paper Garlic
@papergarlic.bsky.social
Documenting the Game Development journey of deltajordan.bsky.social 🧄
Making #Synestia in Godot Engine using C# 🧄
Business: papergarlicgames@proton.me
It's been a while, but we're ramping up development on Synestia! This time, we got an early prototype of our procedural planet generation to show you, take a look:
August 14, 2024 at 3:10 AM
Finished a seamless texture generator to generate planetary landmasses. Just have to color the biomes and map it to a sphere and this will be pretty epic. Also another shot of the 3D procedural star field in the background. Made in Godot 4.2 using C#.
February 22, 2024 at 3:16 AM