papanouel
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papanouel.bsky.social
papanouel
@papanouel.bsky.social
🏀 Creator of TinyHoopers.
❤️ Enjoying life in Tokyo.
For my game TinyHoopers , I have several JSON config files which let me change various game settings remotely depending on the version, platform and env. Doing everything by hands has become a nightmare so I started working on a web app to help me on that. Should be fun 🤩😁 !
November 30, 2025 at 11:27 PM
Added acceleration. The quicker you make moves the faster the cube goes. Speed acceleration is reflected through color changes.

This prototype is largely inspired by the game Edge from mobigame.

That was fun :) #prototyping #indiedev #gemini3
November 20, 2025 at 4:26 AM
Quick test with 1 prompt on Gemini 3. It did everything I asked.
Had to iterate twice to improve the camera (still glitchy).
Levels are procedurally generated, but not great.

Will keep iterating on this till tomorrow 10am before going back to #tinyhoopers 😅
Let's see how far I can go with this.
November 19, 2025 at 7:02 AM
Updating Fan challenge UI and adding logo for team #indiegame #indiedev
November 8, 2025 at 1:37 PM
Additional work incoming 😶
October 10, 2025 at 12:42 AM
I like this screen 😊 #login #godot
September 4, 2025 at 11:00 PM
What the hell??? I definitely didn't code that 🤣😂😭
August 25, 2025 at 2:42 AM
July 14, 2025 at 4:52 AM
Testing rebounds. Need to adjust the distance for the “snap” between the ball and the player’s hands though #indiegamedev #solodev #godotengine #tokyoindiedev
July 1, 2025 at 7:35 AM
As usual when doing something boring/difficult, one way to refresh my mind is to spend some "minutes" on something a bit more fun. NBA2K players love "green animation" (appears when the shot hit green) and asked me to make an implementation of it. Not sure abotu it 🤔 #godotengine #solodev #Nba2K
June 25, 2025 at 6:28 AM
Alright, that will be it for now. Now, let's go back working on Godot plugins 😢 #godot #solodev #indiegamedev
June 16, 2025 at 3:25 AM
Working on iOS & Android Godot plugins was exhausting (more on that later). So taking a break by working on a studio set. I won't use it in the game, but on my IG page where I will have 2 hosts sharing basketball news, hoping it will redirect viewers to my game 😅😀 #godot #indiegame #hackmarketing 🤔
June 15, 2025 at 11:03 PM
Alright! Ball’s physic is almost back to normal. A little bit more adjustment and migration to Godot 4.4.1 will be complete.
Eside that iOS and Android export don’t seem to have suffer much 😅 #solodev #godotengine
June 2, 2025 at 12:07 PM
Yeahy! People are playing my new Fan Challenge mode 🥰
It’s one thing to be confident about one idea, it’s another thing to actually see the result and people responses #solodev #indiegame
May 31, 2025 at 12:32 AM
Compilation of Godot 4.4 completed.

First test…. something weird happened to the physics 😭 #godot #solodev
May 29, 2025 at 5:02 PM
Yesterday I took 5 minutes to take a look back at all the work I've done so far. Honestly, design may not be great, I don't know how all this will end, but I don't care. This game, my first as a one man band, is one of my very best work overall. 🥲 #solodev #indiedev #prouddev
May 29, 2025 at 7:43 AM
Version 0.28.0 being in review, time to migrate to Godot 4.4. Compiling... #godot #solodev #compiling #tokyoindies
May 29, 2025 at 7:27 AM
I'm getting an annoying random crash... So went extreme on this and decided to put in there 30 hoopers and let them play during my lunch break. They are surely looking like they are having more fun that I do... 😅 #godot #indiedev #lunchbreak #tokyoindies
May 21, 2025 at 6:05 AM
✅ Server secure (as much as possible) and clean 😮‍💨
✅ Fan Challenge game mode
✅ Fan Challenge leaderboard
✅ Fan Challenge pass for US Men League
✅ Screen to select the team for which to compete

Few more bug fixes and I'll release the new version to beta testers 😁

#indiegames #godot #TokyoIndies
May 15, 2025 at 7:08 AM
Just finished my reward screen. As usual very basic, but that will do it for now.
Just need to feed it with item_id (which contains item name, description ...etc) and amount 😊 #solodev #gameui #godotengine
May 2, 2025 at 3:52 AM
Added a new game mode called “Drill Zone” (naming isn’t my strength 😅).

Fan Challenge will likely use it for now, but I set it up so any mode can be used. Once PvP is ready, I will easily be able to plug it into Fan Challenge 😁 #solodev #godotengine #tokyoindies #indiegame
April 25, 2025 at 2:07 AM
Alright! I think I got my design for the vertical version of the Fan Challenge's UI 😁 At least for now...
Let's cleanup the Horizontal version ! #solodev #tinyhoopers
April 22, 2025 at 1:29 AM
Working on some mockup for tickets to be used in my upcoming Fan Challenge mode (competition events based on real life basketball game). Since TinyHoopers can be played both in Landscape and Portrait, I decided to have 2 designs for each, which is a nightmare 😭 #godotengine #solodev #indiedev
April 21, 2025 at 9:28 AM
I saw there's a "starter pack" trend going on. Here's my contribution #startpack #lebronjames #tinyhoopers #trend
April 18, 2025 at 8:01 AM
Took a day to work on simple news board, that get feed from my the server. I love it since it will help me communicate even better with users and promote in game event or whatever 🥰
Can customize, image, text and title. I can also add button that open a url 😁
#godot #indiedev #tokyoindies #solodev
April 17, 2025 at 3:49 AM