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pandadev466.bsky.social
PandaDev 🏳️‍⚧️🏳️‍🌈❤️
@pandadev466.bsky.social
I make games of below average playability in gamemaker. I also like python and Blender.
The world is a scary place rn, I hope my unfunny remarks can bring some sort of joy
Trans rights or I trans bites
He/They

website: https://pandadev466.onrender.com
Pinned
So in my "Trailer" for the original Trishot, that was the old, higher res artstyle, which I ditched for a more pixel type art style as I felt it matched the game better #indie || #gamedev

The original trailer if your interested, but note that the art style is overhauled

bsky.app/profile/pand...
(Note: everything here IS subject to change)

Game Name: TriShot
Basis: How long can you survive totally epic butt clenching combat (Real)

High resolution ultra good graphics that dont look like they were made in paint 💯💯💯💯💯

Ill prolly put a download link somewhere when its ready

#gaming
with a fresh slate I have some very interesting ideas I'm exploring. Nothing concrete yet but my love of triangles has not dissipated. I want to do something space like after I made this black hole sprite

#gamedev, #gamemaker
October 27, 2025 at 1:15 PM
I've been gone a while. School's back which mean time and focus has been diverted away from bluesky and more importantly, my game. And I've been thinking about potentially putting it on hold for a while. I simply don't have the spark for the project I used to. Which makes work a burden.
#gamedev
October 26, 2025 at 1:52 PM
Did some sound editing & balancing. such as
-Adding random pitch to the sounds of the coin pickup and guns so it feels less grating during long firing sessions
-Adding sound to the dash ability
-messing w/ some dmg values so detonator enemies don't kill you
#gamedev #indiedev
October 10, 2025 at 4:51 AM
I'm at the stage in my game where I have a game, but not sure what it really is or what I want it do be, which is a really bad spot to be in because that kind of position breeds a developer's hate for their own project
#gamedev, #indiedev
October 3, 2025 at 8:22 PM
Havent been working on game much, been too busy playing flyout so not much in the way of progress has been made
September 30, 2025 at 11:36 AM
alr, progress has been made, more or less done working on a difficulty system that im not super happy with, its kinda buggy and I have NOT finished with the whole "dialing in the balance" thing.
#gamedev, #indiedev
September 23, 2025 at 12:39 PM
mb for the relative silence. But unfortunately for your feeds I am back and because im now on holidays, I should be able to work on my game A LOT assuming my motivation lets me :)

#gamedev, #indiedev
September 19, 2025 at 6:22 AM
Hi yes i am alive again, fixing up some UI elements and trying to actually set up a pipeline that ima try to follow more or less, baring on the side of less.

#gamedev #indiedev
September 16, 2025 at 12:02 PM
bsky.app/profile/pand...

Ladies, Gentlesirs and every fabulous human in between, I will bring great pleasure in telling you I have optimized my game

And we now get 3FPS LESGOO BABY 🔥🔥🔥🔥🔥

#gamedev, #indiedev
also i tried exporting game to my laptop and we got a chill 2.5 Frames Per Second

HELL YEAH

#gamedev, #indiedev
September 12, 2025 at 6:13 PM
So I've been messing around with the aesthetics of my game further, and I changed the bg out (which is a change I will be keeping), but I wanna know what you all think about the glow fx, I personally like it but I also know it always looks good to just change stuff

#gamedev, #indiedev
September 12, 2025 at 4:23 PM
exams or game dev what to do what to do...
#gamedev
September 12, 2025 at 3:04 AM
also i tried exporting game to my laptop and we got a chill 2.5 Frames Per Second

HELL YEAH

#gamedev, #indiedev
September 10, 2025 at 1:38 PM
oh right theres achievements in my game, I kid you not I implemented achievements like months ago for testing, then like... never touched them again. So after I'm done beefing up the combat I'll work on that, i should probably set up at least a rough list so i know what to do

#indiedev, #gamedev
September 10, 2025 at 1:25 PM
Today has been a fustrating but kinda productive day for gamedev. I had a whole slew of issues that popped out seemingly out of no where, i might not be getting much sleep, hoping I have no exams soon. In other news i've been working on making combat feel better

#gamedev, #gamemaker, #indiedev
September 9, 2025 at 4:59 PM
Im alive and not dead, and i did some stuff in gamemaker i think, idk the weekend was a blur

#gamedev, #indiedev
September 7, 2025 at 10:59 PM
Just learned of a cool GM function, its called draw_text_ext_color(), essentially lets you make rainbow text dead easy. I wanna find a way to use it in my game already!
extra reading for those interested >> manual.gamemaker.io/monthly/en/#...

#gamedev, #indiedev, #gamemaker
GameMaker Manual
manual.gamemaker.io
August 28, 2025 at 4:04 PM
No clue what's going on with me recently, I just cant find myself able to work on my game for more than like 20 minutes. :/

#gamedev
August 27, 2025 at 6:10 AM
(Note: This is an early version and may not be an accurate representation of the final result)

Heres the dash, it still needs balancing, but I plan to (hopefully) make it super cool pretty dang soon

#gamedev, #indiedev, #gamemaker
August 21, 2025 at 4:04 AM
Dashing has been added to TriShot, every few seconds you can dash, you can either use it to move around the map, escape danger, but it also does a LOT of damage to enemies if you hit them!

#gamedev, #indiedev
August 21, 2025 at 3:47 AM
Adding difficulty to my game so you can choose between easy, medium, hard, insanity, meat grinder, death wish and "Pray to whatever god you believe in"

#gamedev, #indiedev
August 19, 2025 at 12:51 AM
Did some optimization, added volume buttons to to turn sounds on and off (I still need to figure out how to do sliders), as well as saving those settings, still some things I have on my todo list, but I'll see if I can squeeze those in alongside school.

#indiedev, #gamedev
August 18, 2025 at 5:46 AM
Feeling good and refreshed, gonna see what I can add today

#gamedev, #indiedev
August 16, 2025 at 10:13 PM
Heres a space megastructure thing I made in blender, dont bully me too hard I suck at 3D modelling :(

#blender #3dmodelling
August 14, 2025 at 4:22 AM
Been getting back into blender, really forgot how fun 3D modelling is

#blender #3Dmodelling
August 12, 2025 at 3:41 PM
professional at work, scr_random_bullshit appeared one day in some 3am gamedev session and now the game wont load without it, I'm too scared to touch it.

#gamedev, #indiedev, #gamemaker
August 8, 2025 at 8:17 PM