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It just so happens that in your corruption, 0x80 flips the first bit at EEmem offset 0x15FC16 (in NTSC-U), which enables it.
This area of memory probably stores the ball limit in some form, but I'm unsure how exactly.
It just so happens that in your corruption, 0x80 flips the first bit at EEmem offset 0x15FC16 (in NTSC-U), which enables it.
This area of memory probably stores the ball limit in some form, but I'm unsure how exactly.
If you move the paddle towards the ball as it's falling towards it with very specific timing, you can go through walls (also I think the ball has to be angled in a way where it goes towards a wall).
If you move the paddle towards the ball as it's falling towards it with very specific timing, you can go through walls (also I think the ball has to be angled in a way where it goes towards a wall).