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paktc.bsky.social
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@paktc.bsky.social
Fun and unexpected stuff related to 2000s retro games and computing. All content is in English.

YouTube channel: https://www.youtube.com/@PAKTC
Website: https://paktc.markusmaal.ee
lol this works even in optics multiball
October 2, 2025 at 12:11 PM
I identified the exact bit that enables spawning of a lot of balls.
It just so happens that in your corruption, 0x80 flips the first bit at EEmem offset 0x15FC16 (in NTSC-U), which enables it.

This area of memory probably stores the ball limit in some form, but I'm unsure how exactly.
October 2, 2025 at 11:48 AM
"thebumphitballinnepalsep"
September 26, 2025 at 2:43 PM
I figured out the texture mapping! I have not yet added any normals, so there is no shading. Here are the same models with textures applied:
September 25, 2025 at 3:33 PM
Something very similar happened to me when I was playing the Geometry A stage.

If you move the paddle towards the ball as it's falling towards it with very specific timing, you can go through walls (also I think the ball has to be angled in a way where it goes towards a wall).
September 12, 2025 at 11:51 AM