Paco Casares - paco3d.art
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paco3dart.bsky.social
Paco Casares - paco3d.art
@paco3dart.bsky.social
#3ddigitalartist Game & VFX Artist & Teacher @ AIE Sydney | Love learning workflows and software | Currently focusing on game environments with UNREAL 5
https://paco3d.art
https://www.artstation.com/paco3dart
So satisfying. Doing things with group instances is my new jam in Maya.
Finished with the modelling.
Time to wrap up some uvs and start putting him together in unreal already!
February 2, 2025 at 1:42 PM
But here I found the original asset... so not sure.
January 28, 2025 at 11:32 AM
Some decimated meshes I see.
January 28, 2025 at 11:29 AM
Sorry about the HDR blow-out. But these hinges look like they have been left out for the texturing! Is it me? or is the metal painted that way? I do not think so, because the handle looks right. The colours look like material map IDs.
January 28, 2025 at 8:03 AM
I have finished the sculpting stage of my chest!
Next is preparing a low poly version with some UVs to pass the detail across.
This is a few millions of polis so it is certainly not game ready yet.
January 17, 2025 at 4:06 AM
I got a hard surface model ready to sculpt some details in Zbrush, Pretty excited! I have prepared this chest for a high poly to low poly excercise to use with Marmoset Toolbag to teach how to bake using bake groups.
January 14, 2025 at 6:09 AM
I have thankfully just discovered #Indika And it is such a bold, unique and beautiful game. I have only played a few hours and I do not want to spoil too much about it.
That said, you do play as a Nun, that has a voice in her head, and travels in the world. However there is a little bit more.
December 26, 2024 at 1:11 PM
I wanted to showcase some of the work that my students have been doing in the past few years at AIE. It is so nice to see after a couple of years what these amazing people can achieve. Link below!

www.artstation.com/paco3dart/co...
December 22, 2024 at 12:16 PM
It's working well Jack. I know that you might not want feedback. However,
try to have more quad (square like topology) across the mesh with a consistent topology size. The neck is too narrow You can always do bucket topology to increase the density when it gets closer to the facial structure.
December 22, 2024 at 12:04 PM
Also I am not super happy with the tree either. I might repaint it? but If I am going to sculpt it anyways, I might as well just jump right into that. I want to make a white bark kind of tree with a few leaves.
November 18, 2024 at 10:17 PM
Be gentle as this is just to put some ideas together and I will do this in #Unreal5. I might stop with the concept art stage and do some more environment. I did do some block-outs but they did not sit well with me, hence why I did this.
November 18, 2024 at 10:17 PM
I am doing some Pre-production. I was sculpting some rocks to do a rock garden, but then I thought I need something with story to gain better attraction. So I wanted to incorporate Pilgrimage. I did this thumbnail to think about composition and the golden ratio. I need to work a bit more on the tree
November 18, 2024 at 10:17 PM
Oh, And one last thing! I also been pretty busy releasing some youtube videos about Maya intro techniques, however I will advance at doing more complex workflows in the future. I shall release a new video soon about the fill hole command in Maya. This is my Channel!
www.youtube.com/@Paco3dArt
November 18, 2024 at 10:17 PM
Also, just to disclose my plan on what I am doing next with my portfolio. I made a video for my AIE students on how to plan for the future to carve a better portfolio.
These thumbnails are not my work, but an idea of the kind of portfolio id like to work towards my future.
vimeo.com/1022364140?s...
November 18, 2024 at 10:17 PM
Hello everyone! I wanted to give my self an e-introduction! I am Paco, Just like Taco, and I have been doing 3D art for some time! Currently I am a teacher at AIE teaching Advance diploma and Degree for students. I am currently focusing at doing more Unreal 5. I'll keep you posted!
paco3d.art
November 18, 2024 at 10:17 PM