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oyashirodev.bsky.social
Oyashiro.dev
@oyashirodev.bsky.social
«AROMA» & «MEAT-GRINDER» on Steam #meatgrindervn
• Wishlist: http://s.team/a/2591230
http://Discord.com/invite/7QRJJGWpMn
• Website: http://Oyashiro.dev
💀 This is going to be a real meat grinder!
🎮 Add MEAT-GRINDER to your Steam wishlist!
📡 Follow to stay updated on development.

#fyp #dıy #gamedev
June 2, 2025 at 4:43 PM
— Adolf — a nasty AI, the link between client and killer.
— Victoria — Victor’s sister. Jealous. Very.
— Benya — just a cat. Don’t mess with him.
June 2, 2025 at 4:43 PM
— Kate — a smart girl who lost her arm in an artillery strike.
— Victor — a cop next door, and Obi’s eternal pain in the ass.
— Betty — hides in a box. You don’t want to see what’s left of her body.
June 2, 2025 at 4:43 PM
TL;DR: It’s going great. But we need more time.

P.S. Thank you for all the kind words.
Sometimes I wonder why I make games at all — and then you remind me exactly why. ❤️
May 14, 2025 at 4:17 PM
We’re aiming for EA this summer.
This is a no-budget project, and everyone on the team has a day job. Time is the main constraint — not motivation.
May 14, 2025 at 4:17 PM
So where are we?

Honestly, we’ve already made content equal to 1.5 demos — and that’s just one narrative branch.
There will be choices, too.
May 14, 2025 at 4:17 PM
Ideas come while working.
If something hits me hard and I remember it — it goes in.

If I wanted to do things “by the book,” I wouldn’t be making MEAT-GRINDER in the first place.
May 14, 2025 at 4:17 PM
Sometimes it’s 1 scene. Sometimes 10.
If it fits the tone and immersion — it stays.
Yeah, it’s messy. But this is my game. I make what I want.
May 14, 2025 at 4:17 PM
I work like this: there’s point A, a few must-have scenes (because they’re cool, pretty, or important), and point B.

Everything in between depends on vibe, humor, mood, or impulse.
May 14, 2025 at 4:17 PM
Now Doc rolls around in flashy cars and heavy gold chains—because Obi brings in way more cash than all the other animals combined.

Don’t wanna write percentage progress on the contract. We’ve done a fuckton already, but there’s still just a bit less than that fuckton left to go.
April 16, 2025 at 1:21 PM