Owlycode - wishlist Greenfeet Haven!
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owlycode.bsky.social
Owlycode - wishlist Greenfeet Haven!
@owlycode.bsky.social
Dad x2 and french solo game dev (he/him)

I'm making Greenfeet Haven, a brand new village builder with a flexible organization system!
Made this dirt texture today, pretty happy about how it turned out!
November 14, 2025 at 1:00 AM
I tried @jesscodes.bsky.social's overlay texture for tilemaps, and it works so well!

Multiple textures are baked together, so each pixel's RGB value is treated as a binary number. Each color is a 1 if its value is above 250. Red = 1, Blue = 2, and Green = 4. I'm not using black (0) or white (7).
November 12, 2025 at 3:24 PM
I spent a ton of time revisiting and polishing the discovery system after reviewing all the feedback from the demo!
July 3, 2025 at 2:30 PM
New milestone, but this one actually hurts. 🫠 #gamedev
April 15, 2025 at 9:11 AM
It happened! Thank you everyone for your support!
March 31, 2025 at 1:22 PM
Achievement unlocked: 800 wishlists.😳
March 27, 2025 at 2:17 PM
Greenfeet Haven reached 700 wishlists🤯!! Thank you so much!
March 26, 2025 at 2:12 PM
Yesterday, the demo went out. Today, the game reached 600 wishlists! 🤯 THANK YOU!
March 22, 2025 at 3:10 PM
The demo version of Greenfeet Haven is now AVAILABLE on Steam! 🥳🥳🥳

Please check it out and spread the word to your friends! #gamedev #indiegame
March 21, 2025 at 3:03 PM
684 gamedev tasks completed over a year... 8 more to go! Demo out in 2 days 😍 #gamedev #indiegame
March 19, 2025 at 4:01 PM
Well... I didn't expect that! #gamedev #indiegames
March 18, 2025 at 3:03 PM
4 days until the demo releases on Steam! 😱 #indiegame #bevy
March 17, 2025 at 1:03 PM
Save the date! 😱 #gamedev #indiegame
March 10, 2025 at 11:06 AM
Huge changes landing in this week's playtest build.

You can get more infos on my blog here: owlycode-makes-games.com/blog/weekly-...

#gamedev #indiegames
February 28, 2025 at 6:01 PM
Today I showcased the game at an event in Toulouse thanks to @toulousegamedev.bsky.social! It was awesome!
February 22, 2025 at 6:53 PM
🌽 In the next update there will be "wild occurrences" for every type of crop. This will replace the current "1% chance of random seed from tall grass" loot system. #gamedev
February 20, 2025 at 11:38 AM
My indie game for 15 seconds 🌳⚒️
February 17, 2025 at 3:49 PM
I've moved all my sound and music management to FMOD, and it's sooooo good.

- No more unused files in the audio assets folder.
- Max instances of a sound work out of the box.
- Sound cycling (think Mario 64's jump) also works out of the box.
- LIVE RELOAD.

#gamedev #bevy
February 12, 2025 at 10:01 PM
And now skills, needs and thoughts! #gamedev #bevy
February 7, 2025 at 4:32 PM
I added a origin story + traits system to the game!
February 4, 2025 at 4:33 PM
Adding FX is always a pleasant part where everything suddenly feels more alive!
January 27, 2025 at 3:42 PM
I got you covered 🫡
January 23, 2025 at 3:00 PM
Greenfeet Haven has passed the 60K line of code threshold. This is my biggest project ever! 😱
January 23, 2025 at 11:11 AM
Another week working on player feedback and QoL. Here's the most complex and requested feature: auto equip!

Goodbye micromanagement, you will not be missed!
December 20, 2024 at 3:17 PM
BOOM! New BLOG POST!

New schedule UI, new job evaluator, new bottom menu, and even more new things, let's go! 👇

owlycode-makes-games.com/blog/weekly-...
December 13, 2024 at 8:15 PM