Ovinaxu
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ovinaxu.bsky.social
Ovinaxu
@ovinaxu.bsky.social
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August 15, 2025 at 7:35 PM
Its more setup time per character but I think it will save me time, and let me do things like this that would be difficult with shapekeys
June 3, 2025 at 8:31 PM
Thank you! Blender's cloth sim has been a lot of fun to work with
June 3, 2025 at 3:26 PM
May 16, 2025 at 8:52 PM
What do you mean? Can you elaborate?
April 24, 2025 at 6:35 PM
Credit to @opennsfwsp.bsky.social for most of the audio

New Goblin model by OctoStash
April 20, 2025 at 4:28 PM
It would be cool to see more artists trying to pull their twitter followers to this site. My last twitter post was a censored animation that advertised the full version here, and I think it worked since I saw a bunch of new bluesky followers afterwards.
February 24, 2025 at 3:22 PM
The geometry here is a proxy for the fabric sim, the real geo is much higher poly count and bound to the proxy. There are a lot of parameters to play with and they're all somewhat interdependent:

docs.blender.org/manual/en/la...
January 30, 2025 at 1:39 AM
I haven't tried yet but that's on my to-do list. It will probably take a lot of fiddling to get the simulation to not explode.
January 30, 2025 at 12:41 AM
This is an amazing sculpt, how long did it take you?
January 6, 2025 at 5:31 PM
Sure, consider it requested
December 31, 2024 at 10:57 PM
Awesome! It must have taken you a while to remove all the background noise. I'll definitely be using these.
December 9, 2024 at 2:47 AM
Please don't ever stop drawing
December 5, 2024 at 3:31 AM