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And that story makes a thematic argument: It's hard being an anti-hero.
That. Is. Storytelling!
And that story makes a thematic argument: It's hard being an anti-hero.
That. Is. Storytelling!
Michael Corleone "won", but did he really?
And sure, TS "won". Technically. But who needs these kinds of wins? She's dead. And, more importantly, people speak ill of her at her own will reading.
Michael Corleone "won", but did he really?
And sure, TS "won". Technically. But who needs these kinds of wins? She's dead. And, more importantly, people speak ill of her at her own will reading.
They hear that they're out of the will. But we never hear that, cos TS has already set it up in our midpoint.
So, instead, we have something much, much more important: a thematic revelation.
They hear that they're out of the will. But we never hear that, cos TS has already set it up in our midpoint.
So, instead, we have something much, much more important: a thematic revelation.
But we already know from our midpoint — this is not how our story will end.
This makes for a textbook "false resolution" beat!
But we already know from our midpoint — this is not how our story will end.
This makes for a textbook "false resolution" beat!
And here, TS hints at what's really going to happen: they THINK she left them the money.
Like any good midpoint, this heavily foreshadows where we're finally headed.
And here, TS hints at what's really going to happen: they THINK she left them the money.
Like any good midpoint, this heavily foreshadows where we're finally headed.
And so, what our story is really about kicks in here — some pretty intense bitterness and scheming. The Daughter kills Taylor for the money.
And so, what our story is really about kicks in here — some pretty intense bitterness and scheming. The Daughter kills Taylor for the money.
Right?
Right??
Right?
Right??
Here, we have the story of the daughter-in-law's foiled plan! We start to learn about it in Act II; we know she failed in Act IV.
Here, we have the story of the daughter-in-law's foiled plan! We start to learn about it in Act II; we know she failed in Act IV.
Act II: my daughter in-law
Act III: kills me for the money
Midpoint: She thinks I left them in the will
Act IV: The family gathers 'round and reads it
Act V: and then someone screams out
"She's laughing up at us from hell"
There is a SO much I want to say here! But...
Act II: my daughter in-law
Act III: kills me for the money
Midpoint: She thinks I left them in the will
Act IV: The family gathers 'round and reads it
Act V: and then someone screams out
"She's laughing up at us from hell"
There is a SO much I want to say here! But...
She thinks I left them in the will
The family gathers 'round and reads it and then someone screams out
"She's laughing up at us from hell"
And yes, because it's me, I thought "Look at that structure!"
She thinks I left them in the will
The family gathers 'round and reads it and then someone screams out
"She's laughing up at us from hell"
And yes, because it's me, I thought "Look at that structure!"
AI will definitely help people make music and write stories, but it can never replace the human experience at their core. It can never replace Shop St on a nice day.
AI will definitely help people make music and write stories, but it can never replace the human experience at their core. It can never replace Shop St on a nice day.
We make music and we tell stories because we need to. We need to express ourselves. And we relate to other people who do so. These things don't need to be perfect, because what method of connection is?
We make music and we tell stories because we need to. We need to express ourselves. And we relate to other people who do so. These things don't need to be perfect, because what method of connection is?
On Shop St, these musicians of all ages are not perfect. And they're playing music you could listen to perfectly on your phone.
On Shop St, these musicians of all ages are not perfect. And they're playing music you could listen to perfectly on your phone.
And if we’re not exploring the truth of the human condition, why are we even telling this story?
There's only one reason: we remember when these stories used to mean something.
And if we’re not exploring the truth of the human condition, why are we even telling this story?
There's only one reason: we remember when these stories used to mean something.
I didn't care about the characters, because I didn't believe them. Their actions were increasingly divorced from basic human incentives.
The original FFVII's story was shaped by its character choices. Rebirth's character choices are shaped by its story.
I didn't care about the characters, because I didn't believe them. Their actions were increasingly divorced from basic human incentives.
The original FFVII's story was shaped by its character choices. Rebirth's character choices are shaped by its story.
I ADORE the original FFVII. It might be the single most important video game experience I've ever had. By the end of Rebirth, I didn't care about the story.
I ADORE the original FFVII. It might be the single most important video game experience I've ever had. By the end of Rebirth, I didn't care about the story.
But the way we connect with stories is through its characters. And the way we connect with characters is through their flaws, their wants, and their fundamental change.
But the way we connect with stories is through its characters. And the way we connect with characters is through their flaws, their wants, and their fundamental change.