Outer Cloud
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outercloud.dev
Outer Cloud
@outercloud.dev
Making games. | MIT '29
C# + Godot = 🔥
Dev @StarfishStudios
https://www.youtube.com/@outercloud
https://store.steampowered.com/app/3115900/Rogue_Squad
Day 2 of learning to draw

#art
November 2, 2025 at 4:49 PM
i cant make art
i cant make art
maybe i can make art

#art
November 2, 2025 at 7:08 AM
Don't worry he'll stand guard #pixelart
August 7, 2025 at 7:43 PM
#pixelart characters are haaaard @yirmiri.zeus.kitchen
July 24, 2025 at 10:27 AM
Pixelified a piece by @fungoamungo on Twitter #pixelart
July 19, 2025 at 10:23 PM
deadly snail #art
July 3, 2025 at 5:52 PM
MOAR drawing practice #art
July 1, 2025 at 12:28 PM
I've been having fun practicing drawing. Here's my attempt at Frieren earlier today #art
July 1, 2025 at 7:06 AM
Someone suggested I should add something to shoot at
June 18, 2025 at 3:09 AM
Drew some underwear hanging on a line
June 17, 2025 at 1:36 AM
Here's a look at the lobby where you'll wait for you friends to join #pixelart #godot
June 16, 2025 at 7:01 PM
Death animation. Imagined it like an old cartoon where the circle closes around the character. #gamedev #godot
June 1, 2025 at 11:01 AM
10 minute #pixelart doodle. Practicing some bark
May 6, 2025 at 4:17 AM
Late night composition practice #pixelart
April 28, 2025 at 4:27 PM
Chests are satisfying to open

#gamedev #godot #indiedev
April 16, 2025 at 6:05 AM
Look who arrived! @gamemakerstoolkit.com
March 15, 2025 at 6:10 PM
Each of the three different locations have now been ported over. #godot #gamedev
March 8, 2025 at 9:21 AM
I'm just about finished porting the swamp to the new worldgen. #gamedev #godot
March 7, 2025 at 9:17 AM
I'm starting to port over the swamp location to the new worldgen. #gamedev #godot One of the challenges I'm going to face is trying to figure out what types of rooms a swamp should have? I'm thinking spindly with tighter corridors might be fitting?
March 6, 2025 at 7:48 AM
Just finished this pixel perfect waving foliage shader today, I think it look reaaaaaaly cool! But I'm not sure if it is too subtle or intense? #gamedev #godot
February 16, 2025 at 9:34 AM
So the new world generation now works in multiplayer! Really excited to see how play testers are going to respond to the more interesting world. #gamedev #godot
The syncing is actually just sharing a single seed, and everyone generates the world from the shared seed.
February 13, 2025 at 8:18 AM
Still chugging along and improving the visuals. I added some more decorations to the edge of rooms. Hopefully it adds some more interest to the visuals. #gamedev #godot
February 9, 2025 at 12:09 PM
Just added edge decorations that occupy space. You can see the trees no longer horrendously overlap 😅, and I think it looks much nicer! #gamedev #godot
February 8, 2025 at 11:10 AM
I'm hoping decorating the outside edge like this will add a lot more to the visuals over the previous borders which looked like this
February 6, 2025 at 6:49 AM
Just got trees to start generating around the edges of the level! The current tree placement is very hacky so you can see they often overlap, which I'll try and fix tomorrow. #gamedev #godot
February 6, 2025 at 6:49 AM