René
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ouroborosouroboros.bsky.social
René
@ouroborosouroboros.bsky.social
I am nothing, nobody, nowhere
I am an empty space where a man tried to be
I am unseen, unknown, unfelt, and undetected
I am the color of my grandfather’s eyes
I am the word on the tip of your tongue

👁️ 🌀 🫠 💀 🍄 🪬
https://hallucination.gallery/
More membrane like now. The non-membrane particles inside escape pretty frequently though and it's not very stable.

hm.
December 26, 2025 at 3:06 AM
Oops I made a snake
December 26, 2025 at 3:02 AM
Took this from ~2fps to 30fps. It's still a lot of squares to draw for p5 and if they all change at once it chugs again.

I might need to change the way I'm drawing things if it gets too complicated, but for a mostly static screen it works well.
November 1, 2025 at 9:46 PM
Li'l slimeball made of particles.
#gamedev #indiedev #pixelart
November 1, 2025 at 9:20 PM
Don't mind me, just making a fancy text box.
#gamedev #indiedev
October 28, 2025 at 4:18 PM
Not my best but pretty good #ldjam final score, I think. I wasn't super happy with what I wound up putting out this time but the feedback is always worth it.
October 25, 2025 at 4:48 AM
Curses in particle
#gamedev #pixelart
October 22, 2025 at 4:59 AM
Heh, gravity. #gamedev
October 20, 2025 at 10:49 PM
And it runs WAY faster. I can do ~1200 particles at 30fps now.
October 20, 2025 at 7:05 PM
Looks more interesting than just drawing the particles individually.
October 20, 2025 at 7:05 PM
I built a reactive fluid simulation system for a prototype I'm working on. I've been playing around with different ways to display the particles instead of just drawing a bunch of circles wherever they are - I think this pixelated one's turning out pretty cool.
October 20, 2025 at 6:53 PM
Aaaaand done. I feel like the pool was small this time.
September 28, 2025 at 6:14 AM