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otrealms.bsky.social
OTrealms
@otrealms.bsky.social
Pablo T.A. Concept designer, public artist, TD, tutor. Filtering out AI prompt slop. Blender head.
General addons Discord - https://discord.gg/9HPkQf9ebu
Shot Manager Discord - https://discord.gg/NF5WZzUrxV
https://store.other-realms-animation.com
Important bug fixes and updates for Shot Manager nodes other-realms-animation.com/shot-manager... #Blender

Note: Generator nodes are in a separate editor now
October 20, 2025 at 12:38 PM
Action Blocks has been updated to 2.0.1, Overlay Scale is supported again for Vulkan Blender 4.5 #b3d
July 16, 2025 at 2:30 AM
Blender 4.5 here we come. #b3d
July 16, 2025 at 1:33 AM
July 3, 2025 at 1:46 AM
Exaggerating animations by multiplying channels using filter groups, controlled per node. #ActionBlocks #blender3d
June 25, 2025 at 6:19 AM
Using Filter Groups to make non-destructive tweaks over entire channels #ActionBlocks #blender3d
June 25, 2025 at 4:50 AM
Visualizing blocks and repeats on the root motion-path. #ActionBlocks #b3d
June 24, 2025 at 11:49 AM
The ability to predict the next offset offset target makes a huge difference, now rotation can begin before the next block starts #ActionBlocks 2.0 beta #b3d
June 24, 2025 at 2:54 AM
June 2, 2025 at 2:05 PM
June 2, 2025 at 1:42 PM
I painted a lot of badasses. 2014 #illustration #digitalpainting
June 2, 2025 at 1:39 PM
Before AI could make weird images for us, painting such visions was a lot more fun #illustration #digitalpainting
June 2, 2025 at 1:36 PM
2014 was the year I drew everyday #illustration #digitalpainting
June 2, 2025 at 1:34 PM
June 2, 2025 at 1:29 PM
Some 10 year old digital paintings, honestly I have barely painted since entering studio work #digitalpaintings #illustration
June 2, 2025 at 1:27 PM
Shot Manager 2.0.7.7 update available. Includes new SM Render Pre/Post trigger options for Macros, and batch render only option for Render Pre/Post. Animation Retimer updated to 0.0.5 and now includes geometry node graphs when 'selected only', found within the modifier stack but aren't exposed. #b3d
May 23, 2025 at 7:17 AM
Action Blocks 2. Beta out now, Superhive 25% off sale starts tomorrow! #b3d
May 20, 2025 at 1:42 PM
Its simple enough to apply a ShrinkWrap constraint to the Root bone and then the ground as target. I found that ‘Project’ mode works better than nearest surface. In this case I project Y+, local with parent and voila! #ActionBlocks #Blender
May 17, 2025 at 6:51 AM
May 15, 2025 at 5:01 AM
Action Blocks 2.0 sneak peak!
I decided to make a motion path from scratch for better performance and stability. And yes, there will be root motion offsets and targets! Alpha coming very soon. #b3d #blender #3D
May 15, 2025 at 4:21 AM
Australian potatoe twister tree?
April 17, 2025 at 9:17 AM
April 15, 2025 at 11:38 PM
Action Blocks is undergoing a major update to future proof it with the new animation slots structure. Eventually when animation layers are implement I'd like the nodes to leverage them. #b3d #Blender #3dAnimation #mixamo
April 2, 2025 at 1:39 AM
Action Blocks 0.1.4 Out Now! Including Mixamo conversion Operator that automates root bone setup and keyframe transfer from hips.
otrealms.gumroad.com/l/action-blo...

blendermarket.com/products/act...
March 14, 2025 at 12:59 PM
A small but extremely handy addition to Shot Rules. #ShotManager 2.0.7 #b3d #Blender
February 20, 2025 at 12:40 AM