Jajar
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osaya.dev
Jajar
@osaya.dev
Former GTA V modder, worked on FiveM. I'll be back for GTA VI

Now I work on random game dev stuff:
https://dsc.osaya.dev/
Big update this month. Next month is all going to be spent working on the toolchain

#gamedev #programming #cpp #csharp
November 3, 2025 at 9:36 AM
Back with another engine update. Not as much progress in a month, but I suppose it's fine. We've reached a significant milestone since our last post; the Sunny Engine now features a service system with several services already built in.

#gamedev #programming #cpp
September 20, 2025 at 12:10 PM
The JajarGG twitch streams might be coming back 👀

www.twitch.tv/jajargg

#gamedev #programming #streaming #twitch
August 29, 2025 at 1:30 PM
Just finished making an XML parser with advanced value importing! The parser supports accessing text elements and attributes, allowing nested imports and flexible replacements.

#gamedev #programming #cpp
August 15, 2025 at 3:52 PM
A bit of info on the "why" is in a recent Discord announcement (image attached).

I’m not sure what the engine will evolve into. I can say it will 100% be a 3D game engine. My goal is to learn systems design and develop everything to a very professional standard, like I did with my FiveM project.
August 7, 2025 at 11:16 AM
I'm starting work on my own engine – Sunny Engine!

I've been learning C++ for a little bit and have started work on some of the backend systems, like the logging system (engine log example in 2nd picture)

Join the Discord server where I post more! dsc.osaya.dev

#gamedev #programming #gaming
August 6, 2025 at 7:08 PM
Spent some time working on an internal studio website. It has been finished and is in use. If you want a better look than he small image, check out the Discord server (in bio)

Main features:
- Auth system
- Tools directory
- Docs (role-based)
- Dev support/issue posts

#programming #webdev #gamedev
August 5, 2025 at 10:03 AM
July 4, 2025 at 6:07 PM
In a way, I accidentally made another movement mechanic. If you sprint jump and then mantle/ledge grab, you can get to higher places.
June 3, 2025 at 5:29 PM
Back to cooking! The mantle system is working!

#UnrealEngine #UE #gamedev #programming
June 3, 2025 at 5:28 PM
Working on a mantling system. Got all the traces and checks done! Probably going to first person for now, so fortunately no animations to make yet.

#UnrealEngine #UE #gamedev #programming
(Do these ## actually work? Let's find out)
March 29, 2025 at 6:18 PM
* More line traces. Offsets for trace starts are based on player height and constant spacing.
* Climbable tags working. If an object isn't climbable the line is going to appear

Going to start working on more ray casts to determine where the player should be placed. Might move to 1st person tbh...
March 21, 2025 at 7:31 PM
We're currently working on our first title at Osaya Studios! Join our Discord server to keep up!

discord.gg/vMYt39MqgM
October 30, 2024 at 10:05 PM