PDF: https://www.wargamevault.com/product/529524/Orrible-Little-Men?affiliate_id=613949
Core Rules free PDF: https://www.wargamevault.com/m/product/529606
Physical Copy: https://ebay.us/m/id5SPA or https://ebay.us/m/geAphC
(Showing restraint with your cavalry is vital in ‘Orrible Little Men, you don’t want these expensive units to be shot to pieces!)
#nerdlings #orriblelittlemen #wargaming #warsoftheroses
(Showing restraint with your cavalry is vital in ‘Orrible Little Men, you don’t want these expensive units to be shot to pieces!)
#nerdlings #orriblelittlemen #wargaming #warsoftheroses
#orriblelittlemen #nerdlings #wargaming #warsoftheroses
#orriblelittlemen #nerdlings #wargaming #warsoftheroses
It costs 50p on wargame vault here:
www.wargamevault.com/en/product/5...
It costs 50p on wargame vault here:
www.wargamevault.com/en/product/5...
Photo taken from a 100 point battle (pretty big for ‘Orrible Little Men, the average game is about 60-80points).
#nerdlings #orriblelittlemen #fantasy #wargame
Photo taken from a 100 point battle (pretty big for ‘Orrible Little Men, the average game is about 60-80points).
#nerdlings #orriblelittlemen #fantasy #wargame
(not that it’s hit any so far!)
(not that it’s hit any so far!)
Victrix Hannibal’s veteran infantry
#nerdlings #wargame #carthage #ancient
Victrix Hannibal’s veteran infantry
#nerdlings #wargame #carthage #ancient
The Elven heavy infantry will gain a +1 modifier to their armour saves in this combat against the hits caused by the zombies.
The Elven heavy infantry will gain a +1 modifier to their armour saves in this combat against the hits caused by the zombies.
They have a morale value of 5+. They roll a 3 and therefore two more of their models are removed from the battle (the difference between the required roll of 5 minus the roll of 3).
They have a morale value of 5+. They roll a 3 and therefore two more of their models are removed from the battle (the difference between the required roll of 5 minus the roll of 3).
The skeletons fail with two of the three armour save rolls (one for each hit caused). Therefore two of their models that were in base contact with the enemy unit are removed as casualties.
The skeletons fail with two of the three armour save rolls (one for each hit caused). Therefore two of their models that were in base contact with the enemy unit are removed as casualties.
The zombies must then make armour save rolls. As they are horde infantry, they require rolls of 6.
The zombies roll a 1 and a 5, failing both armour save rolls and suffering two casualties as a result.
The zombies must then make armour save rolls. As they are horde infantry, they require rolls of 6.
The zombies roll a 1 and a 5, failing both armour save rolls and suffering two casualties as a result.
Part 5: The Shoot Phase
A unit of Elven archers (light infantry with bows) are shooting at a unit of zombies (horde infantry).
All of their models are further than 12” from their target, but within their maximum range of 24”, so they require rolls of 6 to hit.
Part 5: The Shoot Phase
A unit of Elven archers (light infantry with bows) are shooting at a unit of zombies (horde infantry).
All of their models are further than 12” from their target, but within their maximum range of 24”, so they require rolls of 6 to hit.
This casualty caused by the impact strikes counts toward winning the combat later that turn
This casualty caused by the impact strikes counts toward winning the combat later that turn
The elven knights make 2 impact strike rolls, using their Combat Roll characteristic of 4+.
They cause a single hit, which the skeleton fails to save.
The elven knights make 2 impact strike rolls, using their Combat Roll characteristic of 4+.
They cause a single hit, which the skeleton fails to save.
Part 4: The Charge Phase
In this example, a unit of Elven knights (heavy cavalry) are attempting to charge a unit of skeleton warriors.
As they are a cavalry unit, the knights charge 2D6”. They roll 11 on the 2D6, and therefore charge up to 11” into the enemy.
Part 4: The Charge Phase
In this example, a unit of Elven knights (heavy cavalry) are attempting to charge a unit of skeleton warriors.
As they are a cavalry unit, the knights charge 2D6”. They roll 11 on the 2D6, and therefore charge up to 11” into the enemy.
To do this, they subtract 2” from their maximum movement distance of 6”, allowing them to move 4” after crossing the obstacle.
To do this, they subtract 2” from their maximum movement distance of 6”, allowing them to move 4” after crossing the obstacle.
A 3 is rolled, so they may move 9” in total.
A 3 is rolled, so they may move 9” in total.
Part 3: The Move Phase
Infantry units, such as this unit of Elven archers (light infantry armed with bows) may move up to 6”.
Part 3: The Move Phase
Infantry units, such as this unit of Elven archers (light infantry armed with bows) may move up to 6”.
The player that rolls higher than the other gets to decide if they wish to take the initiative for the turn or give it to their opponent. If the rolls are equal then a random event occurs!
The player that rolls higher than the other gets to decide if they wish to take the initiative for the turn or give it to their opponent. If the rolls are equal then a random event occurs!
Starting army morale is calculated by dividing the army points value by 10, so a regular 60-point army would have a starting army morale of 6.
Both players then roll a D6, on a result of 4+ their army morale value is increased by 1.
Starting army morale is calculated by dividing the army points value by 10, so a regular 60-point army would have a starting army morale of 6.
Both players then roll a D6, on a result of 4+ their army morale value is increased by 1.
Part 1: What you need to play
You will need:
- a tape measure in inches
- some regular 6-sided dice
- an army (the Elven army shown here is an average 60 point army)
- a table and some model terrain
Part 1: What you need to play
You will need:
- a tape measure in inches
- some regular 6-sided dice
- an army (the Elven army shown here is an average 60 point army)
- a table and some model terrain
Available here:
www.wargamevault.com/product/5374...
#orriblelittlemen #skirmish #wargaming #nerdlings #ancient
Available here:
www.wargamevault.com/product/5374...
#orriblelittlemen #skirmish #wargaming #nerdlings #ancient
Coming soon!
(it just might feature these nefarious fellows)
#nerdlings #orriblelittlemen #wargaming #wargame #skirmish
Coming soon!
(it just might feature these nefarious fellows)
#nerdlings #orriblelittlemen #wargaming #wargame #skirmish
ebay.us/m/zLwaGQ
#nerdlings #wargame #wargaming #skirmish #orriblelittlemen #rulebook
ebay.us/m/zLwaGQ
#nerdlings #wargame #wargaming #skirmish #orriblelittlemen #rulebook