OrendCross
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orendcross.com
OrendCross
@orendcross.com
Just a silly fox doing silly fox things.
I stream a bit on Twitch: http://twitch.tv/orendcross
🔞➡ @marlicious.bsky.social
Discord(🔞): https://discord.gg/sAnekxwd3x
While I really just wanted a way to disable visemes but maintain the Voice and Viseme parameters in the animator, I ended up making the tool also be useful for facetracking, to blend viseme and facetracking blendshapes cleanly
November 17, 2025 at 1:06 AM
Goal is to down-sample each viseme when a blendshape is active with a calculated value based off the percentage of movement compared to the other blendshapes with blendtree shenanigans
November 9, 2025 at 6:49 PM
This update took a lil bit longer than expected, I had to redo the entire low FPS logic >.< At the moment things feel pretty good, but I've made the logic very easy to edit, so future updates may fine-tune the FPS radial even more!
October 29, 2025 at 5:42 PM
Was my first time messing with the VRC+ Dolly System, and using FinalIK for the armature stand!
World is Bone Blossom by ShopowVR: vrchat.com/home/world/w...
Avatar is Carukia by Lethal Cats: booth.pm/en/items/293...
Bone Blossom by Shopow
For a dark void filled with flowers․ | Nominated for VRCA's "Artistic Direction World Award"| (FINAL UPDATE)
vrchat.com
October 8, 2025 at 6:20 PM
I've been using @/just.hai-vr.dev FaceTra Shape Creator tool to fine-tune facetracking on avatars that already have blendshapes, it's really useful and I find works really well for this use-case!
docs.hai-vr.dev/docs/product...
⭐ FaceTra Shape Creator | Haï~
FaceTra Shape Creator is a Unity Editor tool that lets you create face tracking blendshapes on an avatar by morphing meshes. The original mesh asset is not modified, and the process is non-destructive...
docs.hai-vr.dev
October 5, 2025 at 9:30 PM
I posted this yesterday on the other blue bird site, and totally forgot to post here 😨
September 29, 2025 at 4:13 PM
It's just a matter of adding ColliderDrop's CollisionObject into the other systems Physbone Collider List! It should work with any system that uses Physbone Colliders

ColliderDrop:
orend.booth.pm/items/7409586
jinxxy.com/OrendCross/C...
Jackal Stomping System:
spacejackal.gumroad.com/l/JackalStomps
September 29, 2025 at 4:13 PM
It doesn't work with other players' physbones, sadly. I can look into doing something like that though!
You can put down as many colliders as you want, as long as you add those colliders to your physbone's collider list, and you have enough parameter space!
September 13, 2025 at 4:07 PM
Features:
・Single menu button (per-collider) for Dragging [Click + Hold], Dropping [Release], and Resetting [Double Click]!
・Mesh is only visible to you when grabbing, and turns invisible shortly after placing. Mesh is not visible to other users, or to your camera!
・And More!
September 12, 2025 at 12:24 AM