ORBAT Mapper
orbatmapper.bsky.social
ORBAT Mapper
@orbatmapper.bsky.social
Loves maps, ORBATs and history. Working on a tool for recreating historic battles and military scenarios in the browser.

https://orbat-mapper.app
I recently had some fun experimenting with animations in MapLibre You can try a live demo at orbat-mapper.github.io/experiment-m... and experiment with the code at github.com/orbat-mapper...
November 18, 2025 at 4:37 PM
Maplibre animation testing. Decent performance with 400 features.
November 13, 2025 at 8:05 PM
Experimenting with www.lottielab.com
November 8, 2025 at 3:05 PM
Small unit tactics
October 11, 2025 at 6:58 AM
Upcoming feature. Render unit labels below the unit symbol instead of as part of the symbol. A nice side effect is automatic label de-cluttering.
October 9, 2025 at 5:36 PM
New feature added to the KML/KMZ exporter: export selected units only
September 28, 2025 at 5:12 PM
ORBAT Mapper's KML/KMZ exporter now has an option for rendering symbol text modifiers. A niche feature, but useful when you need it.
September 21, 2025 at 12:36 PM
Got tired of searching for units in the ORBAT panel, so I added a button and a keyboard shortcut "l" to jump straight to the active unit. #dogfooding
February 9, 2025 at 3:09 PM
New panel for selecting units by symbol icon is now available for testing. Expect bugs.
February 8, 2025 at 1:16 PM
More unit selection experiments. This time based on the 2525/APP6 symbol identification code.
February 2, 2025 at 5:13 PM
Army selection process
January 28, 2025 at 7:14 PM
Issue #53 finally closed: Add circle option to measurement tool
January 25, 2025 at 6:43 PM
I spend too much time worrying about range rings and map projection distortions.
January 22, 2025 at 4:39 PM
Partial scenario import of supplies, equipment and personnel should now work 🤞
January 12, 2025 at 5:37 PM
I love context menus 😍
December 18, 2024 at 12:21 PM
Time varying equipment and personnel is now available for testing. I'm not convinced the current user interface is the best, but it is a start. I appreciate any feedback on how to improve it.
December 15, 2024 at 5:56 PM