Orange Dirt
orangedirt.bsky.social
Orange Dirt
@orangedirt.bsky.social
Part time godot solo game dev, studied at the master level in polsci on the subject of human/environment/energy relations. Passable vegan cook. Moving towards peasant agriculture.
So... somehow my enemy behaviour rework has lead me to a strange issue. It's as if my NavigationAgents actively attempted to avoid my NavigationRegion, which forces the agents to move away from their path for no discernable reason

Has anyone working in #godot had a similar issue?
December 6, 2024 at 12:53 AM
Yesterday, I finally had a basic gameplay experience to show to my partner for my first video game project. The feeling of accomplishment is incredible and I think there is a solid concept and base on which to build upon. I can't wait to keep adding and refining it. Behold, the evil cube:
November 16, 2024 at 9:30 PM