you should check out the cogmind blog posts about level design/generation, there's a bunch of them and they're very good. generally the good level generation resources are in roguelike developer areas.
also: perlin noise is convenient, not the whole solution.
you should check out the cogmind blog posts about level design/generation, there's a bunch of them and they're very good. generally the good level generation resources are in roguelike developer areas.
also: perlin noise is convenient, not the whole solution.